Whirl pool tank for brewery.Size: 500-600 liters;Stainless steelAISI 316AISI 304
Tag: manhole
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Manhole 1 3D Model
This is a model of a Manhole.Originally created with Blender 2.79.|| USAGE ||This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.|| SPECS ||This model contains 2 separate objects.This model contains 718 polygons.This model contains Blender Cycles materials.|| PRESENTATION IMAGES ||All preview images are rendered with Blender Cycles Renderer.Product is ready to render.Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails.|| TEXTURES ||Textures have 8 bits per channel.Manhole_1_A_BaseColor.png 512×512.Manhole_1_A_Metallic.png 512×512.Manhole_1_A_Normal.png 512×512 X+Y-Z+.Manhole_1_A_Roughness.png 512×512.Manhole_1_B_BaseColor.png 512×512.Manhole_1_B_Metallic.png 512×512.Manhole_1_B_Normal.png 512×512 X+Y-Z+.Manhole_1_B_Roughness.png 512×512.cedar_bridge_1k.hdr 1024×512.|| GENERAL ||Model is built to real-world scale(the unit system is metric).No third-party renderer or plug-ins needed.|| ADDITIONAL NOTES ||Other file formats. May be needed to reassign textures and will not render like the preview images.-FBX-OBJ
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Gotham City Manhole Cover Coaster (Batman) 3D Print Model
Summary
This is a Gotham City manhole cover drink coaster. I thought it would be a great addition to someone’s man cave or batcave.
I made two versions a clean and a weathered version. -

3D Sewer cover – game ready scan with PBR textures and LOD’s model 3D Model
Realistic sewer cover hand crafted from photogrammetry model to three clean LOD levels. Can be used in game engines like Unreal Engine and Unity, or photorealistic scene rendering with Marmoset Toolbag or other PBR tools.Model is in real world scale (meters). Diameter is approx. 60 cm.LOD0:- 3832 faces- 3770 verticesLOD1:- 2008 faces- 1946 verticesLOD2:- 1014 faces- 952 vertices4K textures (individual textures for each LOD level):- Albedo / base color- Normal- Roughness- Metalness- Ambient occlusionModel uses unique UV coordinates. Both UV channels 1 and 2 have the same, unique UV layout.Not intended for subdivision.Blender file has triangulation modifier present for each LOD model but it is not active. If you plan to export from Blender, do enable the triangulation modifier. This is to prevent mismatch between baked textures and the model. Correct settings are: quad method beauty, ngon method beauty.







