Tag: mammals

  • Dog House 3D Model

    Dog House 3D Model

    Detailed and beautiful 3D model of Dog House . Modeled to real-world sizes (mm). Model comes with 3 painted different materials wood . Object parts grouped for easy handling. All parts and materials named clearly and logically.Highly realistic multi-layer materials for V-Ray.All high-res, handcrafted maps provided.OBJ format contains only geometry, but no material and all required maps.Compatible with Max 2014 and higher.

  • Brown Bear 3D Model

    Brown Bear 3D Model

    Game ready realistic Brown bear.Model has edge loop based topology.All materials & textures are included.Texture Size : 1024 pixel x 1024 pixel.

  • Gorilla rig 3ds max 3D Model

    Gorilla rig 3ds max 3D Model

    This is my new work)All materials & textures are included.Included Textures are: Color Map, Normal Maphave the demo flex muscular sistem.Good luck!)

  • African Buffalo HD 3D Model

    African Buffalo HD 3D Model

    The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team

  • Cow 3D Model 3D Model

    Cow 3D Model 3D Model

    Cow milk farm Mammals high detailed quality HD animal animals photorealistic Full UV unwrap overlap realistic textures nature fauna

  • Cheetah 3D Model

    Cheetah 3D Model

    animals mammals cheetah acinonyx jubatus predator feline mammal wild animal low poly lowpoly photoreal realistic textures nature fauna

  • Cheetah 1 3D Model

    Cheetah 1 3D Model

    animals mammals cheetah acinonyx jubatus predator feline mammal wild animal low poly lowpoly photoreal realistic textures nature fauna jaguar

  • Bull Animal 3D Model

    Bull Animal 3D Model

    black cow ox animal bovine beef bull cattle animals land mammals mesh 3d models lowpoly farm arena spanish matador

  • Lion face 3D Model

    Lion face 3D Model

    And again greetings to all !)

  • 3D Giant Panda (Fur) Rigged 3D Model

    3D Giant Panda (Fur) Rigged 3D Model

    —————————————-V3D Vendor—————————————-High detailed Giant Panda (Fur) Rigged 3D model.Ready to render exactly as you see above preview images in 3DS max 2015 with V-Ray.This model is suitable for game (Real-time), animation, visualization, movie etc.Cameras, lights and render settings are included in only 3ds max file.************************Features: – Originally created with 3DS Max 2015. Using the V-Ray v3.20.02 renderer. – The background environment are include and no postwork on these render preview. – This model has a clean geometry based on Polygonal quads only. – Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. – The model has come with fully textured and correctly mapped. – Panda body, tongue, mouth, teeth and eyeball are modeled separately. – Every object are perfect named and polygons changeble. No any extra plugin needed to open this scene. – .Obj file come with .mtl file. Included only color map.tif texture without hair. – 3DS MAX 2015 with V-Ray v3.20.02 or higher is required to render.************************Textures formats and resolution:All textures provided with 4k high resolution in .tif and .png formats.Giant Panda Color Map.tif : 4096 x 4096Giant Panda Normal Map.png : 4096 x 4096Giant Panda Specular Map.png : 4096 x 4096Giant Panda Fur Clump Map.png : 4096 x 4096Giant Panda Fur Density Map.png (Hair) : 4096 x 4096************************File formats:.Max 2015 V-Ray.Blend (Blender 2.78 include only color map.tif texture. No render setup).Obj (.Obj file Open success fully with textures in 3ds max 2015, and blender 2.78 tested)************************Polycounts:*.Max : (Total) Faces : 16,298Panda Body : 7,166Mouth : 2,048Tongue : 172Eyeball : 224Teeth : 6,688************************Hair and fur notes:3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair.This model in total 6k hair primitives. Easy to modifier hair, clump for your suitable.For an even better render quality you can increase the hair primitives count up to your machine memory limit.************************Rigging notes:3ds Max file comes with rig elements and completely ready to pose and animate. The model is rigged with spline controllers, bones, skin and ik,fk system with custom attributes control.Also the model come with rigged pose. (signature pose)The model rig with custom attributes controller in 3ds max.Eyes open and close with custom attributes control. Rig is scalable.3ds max in simply hit transform to zero to make simply pose. (See this pose on preview).blend and.obj file comes with only geometry and texture (no rig/skeleton and fur)************************- Geometry set to quads only.- Ngons : 0- Overlapping Faces : 0- Overlapping Vertices : 0************************        I hope you like it!        Also check my other models just click on my user name to see my full gallery.        If you like my model! So please sir RATE now.—————————————-V3D Vendor—————————————-

  • Dolphin 3D model 3D Model

    Dolphin 3D model 3D Model

    Dolphin………………………………………………PRODUCT FEATURES- Real world scale (cm).- Centered at origin.- Includes 2015+2012 and FBX+OBJ version.- Realistic Vray materials.- 4K textures.- Easy to understand material and object names.- The preview images are raw renders and were not corrected in external post productions.- The lighting are not included.

  • Hippopotamus 3D Model

    Hippopotamus 3D Model

    3d model of Hippopotamus.Detailed enough for close-up renders.Modelled and rendered in 3ds Max 2009.Textures: Diffuse and Bump maps 3000/3000 pxls JPEG’s.All textures and materials are included and mapped in every format.

  • Inostrancevia 3D Model

    Inostrancevia 3D Model

    Inostrancevia (after Russian scientist Inostrantzev) is the extinct genus of quadrupedal mammal-like reptile from gorgonopsids family. It was predators characterized by long, saber-tooth-like canines. During the Permian period, before the time of the first dinosaurs, Inostrancevia was one of the largest predators of its time.Low-poly, highly detailed, game-ready 3d model of Inostrancevia. Quad- only geometry is optimized for subdivision smoothing. May be used for games or, with smooth, for render.Textures pack is consist of:Diffuse texture – Inostrancevia_d.tga, 8192*8192Normal texture – Inostrancevia_n.tga, 8192*8192Specular and glossy texture – Inostrancevia_sg.tga, 8192*8192, with glossy in alpha chanellSubsurface scattering texture – Inostrancevia_sss.jpg, 4096*4096Preview were rendered with subdivision in Marmoset, not included. Mesh with open mouth not included.

  • bat flying & element 3d obj seq included 3D Model

    bat flying & element 3d obj seq included 3D Model

    Bats are mammals of the order Chiroptera whose forelimbs form webbed wings, making them the only mammals naturally capable of true and sustained flight.files included : element 3d sequences , fbx, ,max file

  • Cow HD 3D Model

    Cow HD 3D Model


    The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
    Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.
    The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.
    Sincerely Yours,Hum3D Team

  • Killer Whale 3D model 3D Model

    Killer Whale 3D model 3D Model

    Killer Whale 3D modelHigh-quality model Killer whale made with photo realistic detail. Texture high resolution in 5000 x 5000dpi will create images with high resolution and without any quality loss. The model is made in 3dsmax 2009 and visualization using V-Ray.Features:- High quality polygonal model, properly scaled for the exact representation of the original object.- Materials are all set and can easily be changed.- Model is fully textured with all materials used in the scene.- No special plug-ins are not required to display the scene.- The shape and volume of the models are made in the original author’s decision, maintaining stylistic image.- Units in the scene (mm)- For the convenience of opening a model in other scenes, it was taken out in a separate layer, with a clear title to refer to.- All textures used in the scene attached to the file.Level 0:Polys – 1 326Verts – 1269Level 1:Polys -10 372Verts – 5 188

  • Horse 3D Model

    Horse 3D Model

    CREATIONThe model and its accessories have been created with 3D Studio Max. The topology is made up of quads and and some triangles. The TurboSmooth modifier is assigned to the Max version. MATERIAL AND TEXTURESTexture sizes are from 512x512px to 4096x4096px. Ambient occlusion has been baked into the textures. Bump and displacement maps define in animals the body. All textures are in TIFF format.RIGGING AND ANIMATIONSThe Native model has been rigged with CAT and Skin. Default walk cycle has been included from the CAT system. The animation is in place. The signature thumbnail was captured from the animated pose. The Exchange versions are not rigged.

  • 3D Polar Bear (2) (Animated) (Fur) model 3D Model

    3D Polar Bear (2) (Animated) (Fur) model 3D Model

    High Detailed Photorealistic Polar Bear; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.(Ready to render exactly as you see above – hit the ‘3’ button for the geometry approximation preview and render)- eyes, corneas, gum, teeth and tongue are modeled separately.———————-7 High resolution textures:color.tga (8192×8192)displacement.tif (8192×8192)specular.jpg (8192×8192)normal.jpg (8192×8192)furThickness.jpg (8192×8192)furClumps.jpg (8192×8192)furDensity.jpg (8192×8192)———————– Formats included:-Maya 2017-PolarBearSignaturePoseMaya2017Shave95v8.ma- signature/preview pose (maya 2017 ascii)PolarBearRIGMaya2017Shave95v8.ma – default RIG (maya 2017 ascii)hairCurvesExportedMaya2017.ma – hair curves (nurbs) converted from shave and a haircut hair primitives.walkRef.ma attitudeRef.marunRef.mastandingRef.ma-Fbx-hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.——————Mesh resolutions- Polycount (quads): main Polar bear mesh: 8464eyeballs/corneas: 224gum-teeth: 4170tongue: 204background plane: 100*********************** SHAVE AND A HAIRCUT NOTE:You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 8 minutes for a 1480×800 frame)–5 different hair systems for a total of about 800k hairs.Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.5** Please always use an updated – Shave and a haircut/ Shave for Arnold extension/ Arnold renderer – releases to avoid rendering issues.ARNOLD NOTES:The actual rendering settings are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.RIG & ANIMATION NOTES:This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. 4 fully editable animation sets have been included in maya 2017 files (referenced to the main rig) to make them easier to use and edit:-walkRef (walikng) (38 frames – loopable)-runRef (running) (20 frames – loopable)-standingRef (standing up) (200 frames)-attitudeRef (walikng and roaring) (114 frames – loopable)The animations shown in the images section have been reduced to fit the 72 frames limit of the turbosquid plugin. You can download the actual 24fps animations from the Preview section.***********************OTHER NOTES:-The model is provided in the standard rigging pose.-The signature preview pose is also included in a separate maya file.***********************NO POSTWORK ON THESE RENDERS (ARNOLD)

  • Polar Bear (2) (Rig) (Fur) 3D Model

    Polar Bear (2) (Rig) (Fur) 3D Model

    High Detailed Photorealistic Polar Bear; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.(Ready to render exactly as you see above – hit the ‘3’ button for the geometry approximation preview and render)- eyes, corneas, gum, teeth and tongue are modeled separately.———————-7 High resolution textures:color.tga (8192×8192)displacement.tif (8192×8192)specular.jpg (8192×8192)normal.jpg (8192×8192)furThickness.jpg (8192×8192)furClumps.jpg (8192×8192)furDensity.jpg (8192×8192)———————– Formats included:-Maya 2017-PolarBearSignaturePoseMaya2017Shave95v8.ma- signature/preview pose (maya 2017 ascii)PolarBearRIGMaya2017Shave95v8.ma – default RIG (maya 2017 ascii)hairCurvesExportedMaya2017.ma – hair curves (nurbs) converted from shave and a haircut hair primitives.-Fbx-hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.——————Mesh resolutions- Polycount (quads): main Polar bear mesh: 8464eyeballs/corneas: 224gum-teeth: 4170tongue: 204background plane: 100*********************** SHAVE AND A HAIRCUT NOTE:You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 8 minutes for a 1480×800 frame)–5 different hair systems for a total of about 800k hairs.Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.5** Please always use an updated – Shave and a haircut/ Shave for Arnold extension/ Arnold renderer – releases to avoid rendering issues.ARNOLD NOTES:The actual rendering settings are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.RIG NOTES:This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. ***********************OTHER NOTES:-The model is provided in the standard rigging pose.-The signature preview pose is also included in a separate maya file.***********************NO POSTWORK ON THESE RENDERS (ARNOLD)

  • Giant Panda (2) (Rig) (Fur) 3D model

    Giant Panda (2) (Rig) (Fur) 3D model

    High Detailed Photorealistic Giant Panda; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.(Ready to render exactly as you see above – hit the ‘3’ button for the geometry approximation preview and render)- eyes, corneas, gum, teeth and tongue are modeled separately.———————-6 High resolution textures:color.tga (8192×8192)specular.png (8192×8192)bump.png (8192×8192)furLenght.png (8192×8192)furClump.png (8192×8192)furDensity.png (8192×8192)———————– Formats included:-Maya 2017-GiantPanda_SignaturePose_Maya2017Shave95v5.ma- signature/preview pose (maya 2017 ascii)GiantPanda_RIG_Maya2017Shave95v5.ma – default RIG (maya 2017 ascii)hairCurvesExportedMaya2017.ma – hair curves (nurbs) converted from shave and a haircut hair primitives.-Fbx-hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.——————Mesh resolutions- Polycount (quads): main Polar bear mesh: 12230eyeballs/corneas: 224gum-teeth: 4170tongue: 204background plane: 100*********************** SHAVE AND A HAIRCUT NOTE:You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 6 minutes for a 1480×800 frame)–3 different hair systems for a total of about 330k hairs.Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.5** Please always use an updated – Shave and a haircut/ Shave for Arnold extension/ Arnold renderer – releases to avoid rendering issues.ARNOLD NOTES:The actual rendering settings (AA=3) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.RIG NOTES:This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. ***********************OTHER NOTES:-The model is provided in the standard rigging pose.-The signature preview pose is also included in a separate maya file.***********************NO POSTWORK ON THESE RENDERS (ARNOLD)

  • Giant Panda (2) (Rig) (Fur)

    Giant Panda (2) (Rig) (Fur)

    High Detailed Photorealistic Giant Panda; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.(Ready to render exactly as you see above – hit the ‘3’ button for the geometry approximation preview and render)- eyes, corneas, gum, teeth and tongue are modeled separately.———————-6 High resolution textures:color.tga (8192×8192)specular.png (8192×8192)bump.png (8192×8192)furLenght.png (8192×8192)furClump.png (8192×8192)furDensity.png (8192×8192)———————– Formats included:-Maya 2017-GiantPanda_SignaturePose_Maya2017Shave95v5.ma- signature/preview pose (maya 2017 ascii)GiantPanda_RIG_Maya2017Shave95v5.ma – default RIG (maya 2017 ascii)hairCurvesExportedMaya2017.ma – hair curves (nurbs) converted from shave and a haircut hair primitives.-Fbx-hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.——————Mesh resolutions- Polycount (quads): main Polar bear mesh: 12230eyeballs/corneas: 224gum-teeth: 4170tongue: 204background plane: 100*********************** SHAVE AND A HAIRCUT NOTE:You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 6 minutes for a 1480×800 frame)–3 different hair systems for a total of about 330k hairs.Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.5** Please always use an updated – Shave and a haircut/ Shave for Arnold extension/ Arnold renderer – releases to avoid rendering issues.ARNOLD NOTES:The actual rendering settings (AA=3) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.RIG NOTES:This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. ***********************OTHER NOTES:-The model is provided in the standard rigging pose.-The signature preview pose is also included in a separate maya file.***********************NO POSTWORK ON THESE RENDERS (ARNOLD)