[sketchfab] https://sketchfab.com/denniswoo1993/collections/shc-quickoffice[LIGHTMAPPED VERSION](only the furniture is lightmapped because lightmaps don’t look natural when construction assets (walls/floors) are used in a different model)(the building in the pictures is included as an example model)This is the complete lightmapped SHC QuickOffice modular asset pack.This asset pack is made out of building components and furniture that fits perfectly together with their textures/materials, sizes, lightmaps and LOD. All parts are low-poly so it can be used in high amounts in big models for game development or other purposes.The SHC QuickOffice pack can be used to create large detailed modular 3d scenes in very little time and combines realistic graphics and realtime performance very effective.For any questions, help or information, feel free to contact me!Available files:-3DS (textured)-DAE (Textured, UVmapped, Lightmapped*)-FBX (textured)-OBJ (textured)-SKP (textured) (added for easy quick modify and conversion)*Lightmaps are only available when purchasing the lightmapped versions, these lightmaps are produced in Blender.)Lightmaps are maps with rendered lighting baked into it. This means that the model has a more realistic appearance without extra render power (ideal for real time situations like games, promotion and VR)
Tag: lightmap
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Tommy Gun 3D Model
3D model of gun made in high poly and low poly.ideal for game assets.that not require very heavy graphicsit contains texture maps,diffuse map,normal map and light maps with 1024×1024 pxAvailable formats : .obj , .fbx , .ma , .mb
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3D Arabic Market Bulding 2 model 3D Model
this model is not intended for subdivision and intended for game/real time/background use.————— ————————This is a low poly asset originally modeled in 3DS Max 2016. The texture of product made with quixel suit to make it look very detailed without using many polygons.The main renders and wireframes were done in Unreal engine & 3dmax 2016 Vray .- polycount is low as possible:- Mesh is clear, well done and optimized- tested in unreal engine Polys: 505Verts: 647—————————- —————————— —————|| Textures ||TEXTURE 1 : 2048X2048- diffuse 1- specular 1- gloss 1- normal 1…. ………. …………. …………. ………………….- the pivots are correct to be easily used .- the model are in the center .- Item is in real world scale – all elements are logically named in the project . – mesh is Quads and tris only as you see in the photo ——————- ———————————
