Billboard low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Low poly billboard model, ready to be used in realtime applications and games.-Ready for Unity3d and others game engines.-Real world size.-Texture size 1024*1024.-No plugins needed to edit and render this 3d model in 3ds max 2010 and other 3d modelling software.
Tag: lamppost
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Lamppost 3D Model
Low-poly lamppost model for games and quick visualisation, modelled to real-world scale.Model is as clean and low-poly as possible to allow for the maximum number of instances in a single scene and best possible performance.Model is comprised of quads and/or triangles.Model is properly and cleanly UV mapped with overlapping albedo, and non-overlapping lightmap sets.Tiling diffuse texture included in PNG format at 1024×1024 pixels.Unique and meaningful names for all objects, materials, and textures.Model has been inspected on the Oculus Rift to ensure it is of acceptable size and proportion in virtual reality.Preview images were rendered using Maya Hardware 2.0 with the default light set and anti-aliasing enabled.No plugins were used in the creation of this model.
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Old Street Lamp 3D Model
streetlight lamppost lantern antique street light lamp post road exterior architectural element architecture old fashioned vintage
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Streetlamp 3D Model
Street light suitable for realistic and cartoon type rendersIncludes Max 9 shaders.FORMATS: Max 9, OBJ and 3DS.
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Fantasy Pack – LowPoly 3D Model
The fantasy pack consists of a house, a carriage, a vegetable stand, a fence and boxes. The textures are made in the handpainted style. Scene elements will perfectly serve both for the fantasy projects for mobile platforms and for the strategies. Lowpoly model.
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Fantasy Pack 3D Model
The fantasy pack consists of a house, a carriage, a vegetable stand, a fence and boxes. The textures are made in the handpainted style. Scene elements will perfectly serve both for the fantasy projects for mobile platforms and for the strategies. Lowpoly model.


