Additional Info: Stair – 3D model (*.gsm+*.obj+*.3ds) for interior 3d visualization.
Tag: ladder
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Stairs 3D Model
model created in sketchuprender KeyShotedges 290168faces 45164component instances 0grups 464component definitions 0layers 1materials 7
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PBR – Ladder Set 1 3D Model
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down if you needed.Model and texture details are baked from high poly.
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Stairs 3D Model
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568 vertices.Stairs_6……………………….890 polygon………………596 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568 vertices.Stairs_6……………………….890 polygon………………596 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568 vertices.Stairs_6……………………….890 polygon………………596 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568 vertices.Stairs_6……………………….890 polygon………………596 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568 vertices.Stairs_6……………………….890 polygon………………596 vertices.obj,fbx,blend format model.uv map: yesgame ready.
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Stairs 3D Model
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Stairs 3D Model
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
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Kitchen Accessories 3 3D Model
Realistic 3d model Kitchen accessories 3______________________________IMPORTANT:- Not smoothing- Does not include background (wall, floor and ceiling)- Does not include cameras and lightingGENERAL:- Originally created with 3ds Max 2014- Model prepared for V-Ray 3.40 and Corona render 1.7- Includes 3ds max 2012 version- Includes Format FBX (not smoothed)- All objects, textures and materials have their own names- Model is built to real-world scale- Units used: mm- Scene objects are organized by groups- No third-party renderer or plug-ins- Don’t has missing DLL- Don’t has default names- Geometry layer – Kitchen_accessories_3______________________________GEOMETRY:- Polys: 662 428- Verts: 695 141______________________________FORMATS:- MAX CORONA ( 116 mb )- MAX VRAY ( 118 mb )- FBX ( 47,5 mb )______________________________If you use V-Ray 3.0 and less, be careful,in materials in the chapter BRDF stands Microfaset GTR ( GGX ),If you yse V-Ray 3.1 and more, the field will be empty.Select Blinn, Phong or Ward______________________________You can find real things or objects using these links:But some of our 3D models have been changed (color, proportion, dimensions, etc)Kitchen accessories:https://www.crateandbarrel.com/wood-and-marble-wine-cooler/s677465https://www.cb2.com/2-piece-neutral-salt-and-pepper-grinder-set/s607895https://www.cb2.com/cast-reactive-glaze-black-espresso-cup/s511002https://www.cb2.com/black-dip-large-mug/s358562https://www.cb2.com/2-piece-walnut-and-marble-salt-and-pepper-grinder-set-of-2/s510652https://www.cb2.com/prep-canisters/f16045https://www.cb2.com/ishi-marble-canisters/f15032https://www.cb2.com/pacific-teak-dinnerware/f16958https://www.cb2.com/set-of-8-contact-white-bowls/s654771https://www.cb2.com/set-of-8-frank-salad-plates/s422211https://www.cb2.com/set-of-8-bento-dinner-plates/s422100Basket 1 – https://www.zarahome.com/us/bathroom/baskets/laundry-basket-set-with-drawstring-closure-c1020116649p300694795.html?colorId=700Basket 2 – https://www.zarahome.com/us/bathroom/baskets/braided-wastepaper-basket-c1020116649p300478065.html?colorId=700Ladder – https://ru.pinterest.com/pin/541206080214450002/______________________________Check out our other models
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Ruin set 3D Model
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices………………2048 * 2048 texturecolumn_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101 vertices.Rock_2…………………6906 polygon………6908 vertices.Rock_3…………………5193 polygon………5244 vertices.Rock_4…………………4322 polygon……………………4096 * 4096 texture……..4324 vertices.Rock_5…………………5561 polygon……….5563 vertices.Rock_6…………………4849 polygon……….4851 vertices………………………………………………………………………Stairs………………….1344 polygon…………………4096 * 4096 texture……………… 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon…………………..2048 * 2048 texture……………… 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………….2048 * 2048 texture……………… 372 vertices……………………………………………………………………..Tombstone_1………………..228 polygon…………………..116 vertices.Tombstone_2………………..212 polygon……………………108 vertices.Tombstone_3………………..192 polygon……………………98 vertices.Tombstone_4………………..184 polygon…………………98 vertices.Tombstone_5………………..244 polygon…………………124 vertices……………….2048 * 2048 texture.Tombstone_6………………..72 polygon…………………38 vertices.Tombstone_7………………..72 polygon………………….38 vertices.Tombstone_8………………..220 polygon………………104 vertices.Tombstone_9………………..276 polygon………………….140.vertices.Tombstone_10……………….300 polygon…………………..152 vertices.Tombstone_11……………….156 polygon……………………80 vertices……………………………………………………………………………obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_RoughnessPillar column post pole pivot pylon scape wall Tomb grave sepulcher vault temple stone rock mossy stairs steps ladder stairway staircase temple tombstone stone grave tomb sepulcher vault headstone gravestone sand moss mosy sand dirtycolumn_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices………………2048 * 2048 texturecolumn_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101 vertices.Rock_2…………………6906 polygon………6908 vertices.Rock_3…………………5193 polygon………5244 vertices.Rock_4…………………4322 polygon……………………4096 * 4096 texture……..4324 vertices.Rock_5…………………5561 polygon……….5563 vertices.Rock_6…………………4849 polygon……….4851 vertices………………………………………………………………………Stairs………………….1344 polygon…………………4096 * 4096 texture……………… 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon…………………..2048 * 2048 texture……………… 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………….2048 * 2048 texture……………… 372 vertices……………………………………………………………………..Tombstone_1………………..228 polygon…………………..116 vertices.Tombstone_2………………..212 polygon……………………108 vertices.Tombstone_3………………..192 polygon……………………98 vertices.Tombstone_4………………..184 polygon…………………98 vertices.Tombstone_5………………..244 polygon…………………124 vertices……………….2048 * 2048 texture.Tombstone_6………………..72 polygon…………………38 vertices.Tombstone_7………………..72 polygon………………….38 vertices.Tombstone_8………………..220 polygon………………104 vertices.Tombstone_9………………..276 polygon………………….140.vertices.Tombstone_10……………….300 polygon…………………..152 vertices.Tombstone_11……………….156 polygon……………………80 vertices……………………………………………………………………………obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Roughness
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Ruin set 3D Model
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices………………2048 * 2048 texturecolumn_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101 vertices.Rock_2…………………6906 polygon………6908 vertices.Rock_3…………………5193 polygon………5244 vertices.Rock_4…………………4322 polygon……………………2048 * 2048 texture……..4324 vertices.Rock_5…………………5561 polygon……….5563 vertices.Rock_6…………………4849 polygon……….4851 vertices………………………………………………………………………Stairs………………….1344 polygon…………………4096 * 4096 texture……………… 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon…………………..2048 * 2048 texture……………… 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………….2048 * 2048 texture……………… 372 vertices……………………………………………………………………..Tombstone_1………………..228 polygon…………………..116 vertices.Tombstone_2………………..212 polygon……………………108 vertices.Tombstone_3………………..192 polygon……………………98 vertices.Tombstone_4………………..184 polygon…………………98 vertices.Tombstone_5………………..244 polygon…………………124 vertices……………….2048 * 2048 texture.Tombstone_6………………..72 polygon…………………38 vertices.Tombstone_7………………..72 polygon………………….38 vertices.Tombstone_8………………..220 polygon………………104 vertices.Tombstone_9………………..276 polygon………………….140.vertices.Tombstone_10……………….300 polygon…………………..152 vertices.Tombstone_11……………….156 polygon……………………80 vertices……………………………………………………………………………obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Roughness
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Ruin set 3D Model
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices.column_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices………………………………………………………………………………………………………………………………………Stairs………………….1344 polygon………………. 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon………………. 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………. 372 vertices……………………………………………………………………..4096 * 4096 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness
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Rocks set 3D Model
Mountain_Rock_1………….33730 polygon………16867 vertices.Mountain_Rock_2………….21838 polygon……..10921 vertices.Mountain_Rock_3………….16524 polygon……..8264 vertices.Mountain_Rock_4………….30364 polygon………15184 vertices.Mountain_Rock_5………….15998 polygon………8001 vertices.Mountain_Rock_6………….47554 polygon………23779 vertices.Mountain_Rock_7………….44736 polygon………22370 vertices.Mountain_Rock_8………….43374 polygon………21689 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,ao,norm. mapgame ready.
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Modular Elevator 3D Model
Package contains 1 modular elevator.Easy to animate!High quality textures for close up renders!7 textures:2048x2048pxHave fun!
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Ruin set 3D Model
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices.column_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101 vertices.Rock_2…………………6906 polygon………6908 vertices.Rock_3…………………5193 polygon………5244 vertices.Rock_4…………………4322 polygon………4324 vertices.Rock_5…………………5561 polygon……….5563 vertices.Rock_6…………………4849 polygon……….4851 vertices………………………………………………………………………Stairs………………….1344 polygon………………. 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon………………. 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………. 372 vertices……………………………………………………………………..4096 * 4096 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Roughness
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Stairs 3D Model
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
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Stairs 3D Model
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
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Stairs 3D Model
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
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Stairs 3D Model
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
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Stairs 3D Model
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
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Stairs 3D Model
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
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Stairs 3D Model
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
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Ladder, Dayak People, Kalimantan Free 3D Model
Ladder, Dayak People, Kalimantan, Indonesia, Polychrome Wood Encrusted with Blue Porcelain. Musee du Cinquantenaire (Brussels, Belgium). Made with Capturing Reality.
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Static Electrical Influence Machine – Mad Scientist 3D Model
static influence machine frankenstein jacob oudin ladder equipment scientist fantasy lab laboratory mad wacky prop Sci-Fi Scifi Science Fiction
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Wood Ladder 3D Model
Old Wooden ladder made using high to low poly baking.-DimensionsLadder Height: 3mTexture Size: 2048 x 2048-Files IncludedFBX FileOBJ FilePBR TexturesUnity5 TexturesUnreal4 Textures
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Cotttage 3D Model
Two-storey country house with an attic, a roof made of shingles, a drain, a ladder, a path and a fence.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Snow skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Ice skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Corsair Boat 3D Model
Corsair Boat****************************Format :Maya 2014FBXOBJ****************************Poly count:Polys : 118406Verts : 122411****************************Features:- Arnold shader use for model in maya version.- Preview image rendered with maya Arnold,Just open and render.****************************
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Playground 3D Model
Playground 3D modelA huge and complete playground scene, the details are very much,very suitable for promotional films, advertising and so on.Format :3ds Max 2012 (native format)Polys : 11927057Verts : 10549743-Include all the textures and VRmesh.-The carema have 0-200 frame animation.-Preview image rendered with V_Ray,Just open and render.
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Scaffold 1B 3D Model
This is a model of a Scaffold.Originally created with Blender 2.79 and textured using Substance Painter.|| USAGE ||This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.|| SPECS ||This model contains 5 separate objects.This model contains 4588 polygons.This model contains Blender Cycles materials.|| PRESENTATION IMAGES ||All preview images are rendered with Blender Cycles Renderer.Product is ready to render.Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails.|| TEXTURES ||Textures have 8 bits per channel.Scaffold_1B_BaseColor.png 2048×2048.Scaffold_1B_Metallic.png 2048×2048.Scaffold_1B_Normal.png 2048×2048 X+Y-Z+.Scaffold_1B_Roughness.png 2048×2048.cedar_bridge_1k.hdr 1024×512.|| GENERAL ||Model is built to real-world scale(the unit system is metric).No third-party renderer or plug-ins needed.|| ADDITIONAL NOTES ||Other file formats. May be needed to reassign textures and will not render like the preview images.-FBX-OBJ
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Scaffold 1A 3D Model
This is a model of a Scaffold.Originally created with Blender 2.79 and textured using Substance Painter.|| USAGE ||This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.|| SPECS ||This model contains 5 separate objects.This model contains 4588 polygons.This model contains Blender Cycles materials.|| PRESENTATION IMAGES ||All preview images are rendered with Blender Cycles Renderer.Product is ready to render.Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails.|| TEXTURES ||Textures have 8 bits per channel.Scaffold_1A_BaseColor_Green.png 2048×2048.Scaffold_1A_BaseColor_Yellow.png 2048×2048.Scaffold_1A_Metallic.png 2048×2048.Scaffold_1A_Normal.png 2048×2048 X+Y-Z+.Scaffold_1A_Roughness.png 2048×2048.cedar_bridge_1k.hdr 1024×512.|| GENERAL ||Model is built to real-world scale(the unit system is metric).No third-party renderer or plug-ins needed.|| ADDITIONAL NOTES ||Other file formats. May be needed to reassign textures and will not render like the preview images.-FBX-OBJ
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Bathroom 2 3D Model
Realistic 3d model bathroom 2______________________________GENERAL:- Originally created with 3ds Max 2014- Model prepared for V-Ray 3.40- Includes high-resolution textures- Includes Format OBJ (not smoothed)- All objects, textures and materials have their own names- Model is built to real-world scale- Units used: mm- Scene objects are organized by groups- No third-party renderer or plug-ins- Don’t has missing DLL- Don’t has default names- Geometry layer – Bathroom 2______________________________GEOMETRY:- Polys: 655 732- Verts: 655 951______________________________FORMATS:- MAX ( 130 mb )- OBJ ( 39,8 mb )______________________________Check out our other models
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Bathroom 1 3D Model
Realistic 3d model bathroom______________________________GENERAL:- Originally created with 3ds Max 2014- Model prepared for V-Ray 3.40- Includes high-resolution textures- Includes Format OBJ (not smoothed)- All objects, textures and materials have their own names- Model is built to real-world scale- Units used: mm- Scene objects are organized by groups- No third-party renderer or plug-ins- Don’t has missing DLL- Don’t has default names- Geometry layer – Bathroom 1______________________________GEOMETRY:- Polys: 1 255 070- Verts: 1 283 023______________________________FORMATS:- MAX ( 249 mb )- OBJ ( 78,1 mb )______________________________Check out our other models
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Volkswagen T1 Accessories 3D Model
Accurate very high definition Volkswagen Type 2 accessory models fully textured. Various roof racks, ladders, suitcases and surfboards with rack are included. The parts fit to our Volkswagen Type 2 / T1 models.
Most parts of the models have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy. If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The poygon count of the base version of the accessory models which is not smoothed is the same as the lower resolution available for other software packages. Please see below. For other software packages that do not support SubDivision surfaces the models are available in 2 different resolutions listed below:
Roof Rack S 8736 and 139968 polygons
Roof Rack M 11422 and 182976 polygons
Roof Rack L 14108 and 225984 polygons
Roof Rack XL 19480 and 312008 polygons
Ladders 12770 and 205808 polygons
Suitcases 91832 and 1469708 polygons
Surfboard Rack 32096 and 514560 polygons
Surfboards Version 1 and 2 1756 and 28080 polygons
Surfboards Version 3 and 4 2272 and 36368 polygons
3ds Max 2010 / 3ds Max 2013 Format: TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects.
3ds Max 2010 version has standard 3ds Max materials applied.
3ds Max 2013 version has VRay materials applied.
Maya 2013 Format: A selection set for all SubDivision surface parts is included so you can change the resolution easily. Maya 2010/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format: Models are available in 2 different resolutions.
Previews rendered in 3ds Max using VRay. -

3D Volkswagen T1 Accessories 3D Model
Accurate very high definition Volkswagen Type 2 accessory models fully textured. Various roof racks, ladders, suitcases and surfboards with rack are included. The parts fit to our Volkswagen Type 2 / T1 models.Most parts of the models have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy.If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The poygon count of the base version of the accessory models which is not smoothed is the same as the lower resolution available for other software packages. Please see below.For other software packages that do not support SubDivision surfaces the models are available in 2 different resolutions listed below:Roof Rack S 8736 and 139968 polygonsRoof Rack M 11422 and 182976 polygonsRoof Rack L 14108 and 225984 polygonsRoof Rack XL 19480 and 312008 polygonsLadders 12770 and 205808 polygonsSuitcases 91832 and 1469708 polygonsSurfboard Rack 32096 and 514560 polygonsSurfboards Version 1 and 2 1756 and 28080 polygonsSurfboards Version 3 and 4 2272 and 36368 polygons3ds Max 2010 / 3ds Max 2013 Format:TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects.3ds Max 2010 version has standard 3ds Max materials applied.3ds Max 2013 version has VRay materials applied.Maya 2013 Format:A selection set for all SubDivision surface parts is included so you can change the resolution easily.FBX/ Cinema 4D 9.6/ Obj/ 3ds Format:Models are available in 2 different resolutions.Previews rendered in 3ds Max using VRay.
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Volkswagen T1 Samba 1963 Accessories 3D Model
Accurate very high definition Volkswagen Type 2 Samba 1963 model with highly detailed interior fully textured and various roof racks, ladders, suitcases, a surfboard rack and surfboards. Headlights and taillights are modelled, doors can be opened. An opened and closed version of the roof is included. The model includes modeled tires.
Most parts of the model have been created as SubDivision/TurboSmooth surface. This means using the 3dSMax or the Maya 2013 version you can change the resolution/smoothness of the surface very easy. If you import the lowest resolution of the .obj .fbx or .lwo version into a 3D Software that supports SubDivision surfaces you can also change the resolution/smoothness of the surface very easy. The base version of the car model which is not smoothed has of 900341 polygons.
The poygon count of the base version of the accessory models which is not smoothed is the same as the lower resolution available for other software packages. Please see below. For other software packages that do not support SubDivision surfaces the car model is available in 3 different resolutions ranging from 900341 to 5544254 polygons.
The accessory models are available in 2 different resolutions listed below:
Roof Rack S 8736 and 139968 polygons
Roof Rack M 11422 and 182976 polygons
Roof Rack L 14108 and 225984 polygons
Roof Rack XL 19480 and 312008 polygons
Ladders 12770 and 205808 polygons
Suitcases 91832 and 1469708 polygons
Surfboard Rack 32096 and 514560 polygons
Surfboards Version 1 and 2 1756 and 28080 polygons
Surfboards Version 3 and 4 2272 and 36368 polygons
Max 2010 Format: TurboSmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set TurboSmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated. Maya 2013 Format: A selection set for all SubDivision surface parts is included so you can change the resolution easily. A display layer for the interior is included so you can hide it easily if needed. Maya 2008/ FBX/ Cinema 4D 9.6/ Lwo 6.0 / Obj/ 3ds Format: Car available in 3 different resolutions. Interior and exterior are saved separately so you can use the car also without the interior.
Accessory models are available in 2 different resolutions.
Previews rendered in 3dsMax using VRay. Please note that the VRay materials and light settings are not included. -

Scaffolding radio tower power small 3D Model
Medium detailed 3d model of scaffolding radio tower power small.Model is fully textured with all applied materials:- textures formats: TIF (x4),JPG (x1)- textures size: 2048 (x3), 4096 (x2)- materials types: Standard, Bump, Normal- 11 objects
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Playground 3D Model
playground equipment kids children big toy toys outdoor gym play ground park fun child swing ladder sport collection set jungle max wood steel
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Railroad Crossing Gate 3D Model
railroad crossing gate ladder train road architecture street rail railway element signal locomotive intersection car stop
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Temple 3D Model
Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.
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Stair 3D Model
Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.
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Lava skull cave 3D Model
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_emissivegame ready.
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Skull cave 1 3D Model
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
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Skull cave 1 3D Model
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
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Lion statue 02 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion statue 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 03 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Skull cave 03 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion statue 01 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Lion statue 1 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 01 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 02 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion staue 01 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Lion staue 01 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion staue 01 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.
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Skull cave 02 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Skull cave 01 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Base 01 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….game ready.
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Lion staue 01 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Temple 3D Model
Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048 texture………………………….Temple_albedoTemple_normalTemple_specularTemple_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion staue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Fire skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Fire lion statue 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Base 01 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Base 02 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.










