Tag: Jr

  • Da Vinci Jr _ DaVinci Jr Long Dust Plug 3D Print Model

    Da Vinci Jr _ DaVinci Jr Long Dust Plug 3D Print Model

    Summary
    I remixed ryanmac1911 filament plug and extended it to cover the long filament tube hole on the davinci jr. I then cut it in 2 pieces to it was printable on the davinci jr. Whenever my printer is not is use I removed the filament tube and cover all the holes on the top to keep the inside of my printer dust free!
    Print Settings
    Printer Brand:
    XYZprinting
    Printer:
    da Vinci Jr. 2.0 Mix
    Rafts:
    No
    Supports:
    No
    Resolution:
    .2
    Infill:
    15%

  • RCP Truncated Dueling Tetra Jr. 3D Print Model

    RCP Truncated Dueling Tetra Jr. 3D Print Model

    Summary
    Note: this puzzle requires a 24mm mini 2×2 to build. The print files are simply glued onto that puzzle.
    Print Settings
    Printer Brand:
    LulzBot Printer:
    Mini Rafts:
    No Supports:
    No Resolution:
    .2 Infill:
    20%
    Post-Printing
    I recommend sanding the surfaces smooth before gluing. Not only will this make the puzzle look great, but it will also help the stickers stay put.
    The puzzle pictured has been printed in PLA and sanded through to 1500 grit.

  • Hendrick Motorsports Dale Earnhardt Jr NASCAR Season 2017 3D Model

    Hendrick Motorsports Dale Earnhardt Jr NASCAR Season 2017 3D Model

    Low-poly subdivision-ready Hendrick Motorsports NASCAR Chevrolet (driven by Dale Earnhardt Jr) Season 2017 car 3d model with PBR materials (Specular and Metallic workflows).This model is maximally optimized for use in 3d games and VR. Real world scale. So you can easily import this model in your project without the need to change anything. The model also uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier. Divided into functional parts and grouped for easy editing and using in game engines. Specular and Metallic workflow textures included!Polygons count: 10357Vertices count: 10697Textures (Specular workflow):- Diffuse (2048 x 2048 PNG)- DX NormalMap (2048 x 2048 PNG)- Specular (2048 x 2048 PNG)- Glossiness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Textures (Metallic workflow):- Base Color (2048 x 2048 PNG)- GL NormalMap (2048 x 2048 PNG)- Metallic (2048 x 2048 PNG)- Roughness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Model available in such formats:- MAX (2016)- FBX- OBJ- 3DS- DXF (2010)- X (Direct X)