Industrial Robot ABB IRB 120Model for TurboSmooth.Originally created with 3ds Max 2014, Vray version 3.00.03Model is ready to Render (.max files include materials, lights, camera)Scene objects are organized by layers / groupsModel is scaled to real-world size.Units used: centimeter GEOMETRYTurboSmooth OFF Polys 52 073 Verts 53 463TurboSmooth level 1 Polys 414 914 Verts 210 997 FILES.max 2014 version + textures .max 2011 version + textures .FBX base mesh (not smoothed).OBJ base mesh (not smoothed) TEXTURESmask.png 4096 x 4096
Tag: IRB
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3D ABB IRB 360
Modelled in LightWave.Only Quads.UV map Unwrap.Textures in 8K.Parts Names.Surface on Nodes (LightWave,Kray,Octane)All points correctly welded. Parts Names:-ABB IRB Main-ABB IRB Cable-ABB IRB Details-ABB IRB ArmsReady For:LightWaveFPrimeKrayOctane RenderOther ProgramsTextures:-ABB IRB 360 AO (8192×8192)-ABB IRB 360 Color (8192×8192)-ABB IRB 360 Normal Map (8192×8192)-ABB IRB 360 Reflections (8192×8192)-ABB IRB 360 Roughness (8192×8192)Formats:LWO (Two Files For LightWave and second for Octane)OBJ + MTLBest Regards.Adrian
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Kuka LBR
Modelled in LightWave.Textures in 8K.All Points Welded Correctly.Skelegon Tree.Model Have got Rig.UV Unwrap.Only Quads – No errors,Accurate Reflections Especially on the combined elements.Weight Maps.All Surface Named.Surface on Nodes.In LightWave – Open Lwo File – Go to Setup – Create Rig -All Bones Named-Cables fully deformed (Example Animation in Presentation)UV Maps:-Kuka LBR UV-Kuka LBR Hand UVParts Names:-Bones-Kuka-Kuka Details-Kuka Hand-Kuka Cable-Kuka ScrewsTextures:Kuka LBR 8K:-Kuka LBR AO (8192×8192)-Kuka LBR Color (8192×8192)-Kuka LBR Normal Map (8192×8192)-Kuka LBR Reflections (8192×8192)-Kuka LBR Roughness (8192×8192)Kuka Hand 8K:-Kuka Hand AO (8192×8192)-Kuka Hand Color (8192×8192)-Kuka Hand Normal Map (8192×8192)-Kuka Hand Reflections (8192×8192)-Kuka Hand Roughness (8192×8192)Ready For:LightWaveVPRKrayOctane RenderOther ProgramsFormats:LWO +Bones (Two Different LWO Files)-First For LightWave,Kray,FPrime-Second For Octane RenderOBJ+MTL +BonesFBX + BonesBest Regards.Adrian
