model created in sketchuprender KeyShotedges 50365faces 28233component instances 6grups 42component definitions 3layers 1materials 1
Tag: hidden
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Hidden Table 1 Wood 1 3D Model
Hidden Table 1 Wood 1Animated.Polygons: 900 ;Vertices: 1140;Objects: 5 ;Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM;- Specular map – SPEC;- Roughness map – ROUG;- Metalness map – METALAll parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.There are (presented) three variants of a combination of textures:1) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) + Roughness (ROUG) + Metalness (METAL) – D_N_S_R_M_Tex2) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) – D_N_S_Tex3) Mixed texture, where wooden parts using 2) and metallic parts using 1) without Specular (SPEC) maps – Mixed_TexFor each variation of textures, there are four animation options and two non-animated views (open and closed):1) C_O_Anim – closed-opened animation2) C_O_C_Anim – closed-opened-closed animation3) Closed – non-animated4) O_C_Anim – opened-closed animation5) O_C_O_Anim – opened-closed-opened animation6) Opened – non-animatedThe total number of textures used by one assembled model is:1) D_N_S_R_M_Tex = 4*5=20 in Blender3D;2) D_N_S_Tex = 4*3=12 in Blender3D;3) Mixed_Tex = 2*3+2*4=14 in Blender3D;4) 4*4=16 in Unity3D.All textures assigned.The first version of the texture combination (D_N_S_R_M_Tex) is not “canonical”, just in case, and that you could pick up a handy combination.The second (D_N_S_Tex) is “classic”.The third (Mixed_Tex) is the most logical, in my opinion. The classic combination of textures (wood) and metal (for metal parts) is combined.Size: 96.2x116x171 centimeters;Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Hidden_Table.1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;”Game ready” (Unity 3D).
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Openlock Wall with Hidden Club 3D Print Model
Summary
This is a miniature wall with and without a trap. Size is 2×2 inches. The trap is a falling club hidden in the stones of the wall. The club trap can either be in the hidden position or fallen position.
There is also a wall design without the hidden trap. This design uses the newer openlock 6.0 template with more options for interlocking to other pieces.
Print Settings
Printer Brand:
PowerSpec Printer:
PowerSpec 3D Pro Rafts:
No Supports:
No Resolution:
0.2 Infill:
15% -

Cache web cam apple 3D Print Model
Webcam cover for iMac apple to print and heat with a lighter to twist the rear tab.
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Assassin’s Creed Rotative (Connor Style) Modern Hidden Blade – Open Source (WIP) – By Adrian “Arkotel” 3D Print Model
Summary
ENGLISH:
A modernized design of the Hidden Blade of Assassin’s Creed III mainly conceived for Cosplay. Free/Open Source so anyone could modify and adapt it. Obviously mentioning and giving credit to the original file. The “OsBlade” file has a safety pin that also works as support so no fool thinks it’s a real weapon. It’s Not… It’s your problem if you remove it. (You know how paranoic people might be)
Based and inspired by Chris “Ammnra” Myles’ Connor Hidden blade Prop.
ESPAÑOL:
Un diseño modernizado de la Hoja Oculta de Assassin’s Creed III concebido principalmente para Cosplay. Fuente Libre/Abierta para que cualquiera lo pueda modificar y adaptar. Obviamente mencionando y dando credito al archivo original. El archivo “OsBlade” tiene un “Pin” de seguridad que funciona tambien como soporte para que ningun tonto piense que se trata de un arma de verdad. No lo es… Es tu problema si lo quitas. (Ya saben cuán paranóica puede ser la gente)
Basado e Inspirado en la Connor Hidden Blade Prop de Chris “Ammnra” Myles
Print Settings
Printer Brand:
FlashForge Printer:
Dreamer Rafts:
Doesn’t Matter Supports:
Yes Resolution:
Testing… Infill:
Testing… 20% – 50% Notes:
ENGLISH:
Not printed yet… at least by me. If someone finds a design and/or functionality mistake, please let me know in a comment.
It’s not possible this violates copyright somehow…
ESPAÑOL:
No ha sido impreso aún… al menos por mi. Si alguien encuentra algun error de diseño y/o de funcionalidad, por favor hágamelo saber en un comentario.
No es posible que esto infrinja derechos de autor de alguna forma…
Post-Printing
Additional Materials / Materiales adicionales
ESPAÑOLLija (de ser necesario ya que el diseño esta pensado para salir directo de la Impresora 3D)
Pegamento
Imanes.
Ligas/Bandas elásticas (de preferencia las que usan los dentistas. No temas pedirle a tu dentista que te regale/venda unas cuantas)
Clips o palillos dentales (lo que quepa en los agujeros)
ENGLISH:sandpaper (if needed, because the design was thought to get out directly from 3D printing)
glue
Magnets
Rubber bands (preferentially those used by dentists. Don’t be afraid of asking your dentist to sell/give you some)
Clips or Toothpicks (whatever fits in the holes)
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Chests
3d object low poly include3dmax, maya, 3ds, object, Fbx fileTextures included Diffuse, ambient occlusion, normal, specular map






