Free PBR bottle/volumetric flask/test tubes in rack.You can also find it in my Low poly PBR Labware kit. Check it =)=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: Cycles=All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work :зЗ3
Tag: glassware
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Low poly PBR bottle Free 3D Model
Free PBR bottle.You can also find it in my Low poly PBR Labware kit. Check it =)=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: Cycles=All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work :зЗ3
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Low poly PBR flask Free 3D Model
Free PBR volumetric flask.You can also find it in my Low poly PBR Labware kit. Check it =)=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: Cycles=All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work :зЗ3
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Low poly PBR Labware kit 3D Model
Low-poly PBR Chemical glassware/laboratory dishes.10 bottles, flasks and tubes with PBR materials for your games and movies.-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: CyclesItems included, verts/poly/tris count (number of verts and polys may be equal):=Bottle 1024/996/2040Bottle tight 608/579/1178Bottle wide 1088/1060/2168Flacon 544/450/956Flask conical 1728/1698/3452Flask flat-bottomed 1472/1444/2936Flask round-bottomed 1730/1762/3452Flask volumetric 1344/1286/2676Test tube 320/291/602Test tubes in rack 3864/2944/7512=Total verts/poly/tris count: 13946/12797/27582All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work :зЗ3
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Free PBR Conical flask Free 3D Model
Free PBR conical flask.You can also find it in my PBR Labkit flasks and PBR Labware kit. Check it :)=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: CyclesItems included, verts/poly/tris count (number of verts and polys may be equal):=Flask conical 13505/13440/26880=All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work bro :зЗ3
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Free PBR Flat-bottomed flask Free 3D Model
Free PBR flat-bottomed flask.You can also find it in my PBR Labkit flasks and PBR Labware kit. Check it :)=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: CyclesItems included, verts/poly/tris count (number of verts and polys may be equal):=Flask flat-bottomed 18882/18882/37756=All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work bro :зЗ3
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Free PBR Test tubes in rack Free 3D Model
Free PBR test tubes in rack.You can also find it in my PBR Labkit bottles, PBR Labkit flasks and PBR Labware kit. Check it :)=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: CyclesItems included, verts/poly/tris count (number of verts and polys may be equal):=Tubes in rack 3454/3218/6668=All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work bro :зЗ3
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Free PBR bottle Free 3D Model
Free PBR bottle.You can also find it in my PBR Labkit bottles and PBR Labware kit. Check it :)=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: CyclesItems included, verts/poly/tris count (number of verts and polys may be equal):=Bottle 14274/14274/28540=All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work bro :зЗ3
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PBR Labkit flasks 3D Model
This is the separate part of my PBR Labware Kit. There is all flasks, single test tube, test tubes in rack and big beaker. Less number of items for cheaper price, buy only what you need
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PBR Labkit bottles 3D Model
This is the separate part of my PBR Labware Kit. There is all bottles, single test tube, test tubes in rack, big beaker and volumetric cylinder. Less number of items for cheaper price, buy only what you need
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PBR Labware kit 3D Model
PBR Chemical glassware/laboratory dishes.15 pefrect lab dishes for your games and movies with PBR materials.I am responsible for the quality of this work. You can trust me.-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Render: CyclesItems included, verts/poly/tris count (number of verts and polys may be equal):=Beaker big 4950/4864/9728Beaker small 3962/3840/7680Bottle 14274/14274/28540Bottle tight 12226/12226/24444Bottle wide 15298/15298/30588Crystallizer 2818/2816/5632Cylinder volumetric 3229/2885/5914Flacon 11971/11904/23808Flask conical 13505/13440/26880Flask double neck 28112/28116/56216Flask flat-bottomed 18882/18882/37756Flask round-bottomed 20930/20930/41852Flask volumetric 18952/18882/37756Test tube 481/482/924Tubes in rack 3454/3218/6668=Total verts/poly/tris count: 173044/172057/344386All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave a nice work bro :зЗ3
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Bottle 3D Model
Statistics for rendering begun Wed Aug 22 10:36:44 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 1178Total Triangles: 1178Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:41:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 1374Total Triangles: 1374Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:01 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:01 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 271Height: 435Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:12 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:12 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:12 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:14 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:14 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:14 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:15 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:15 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:15 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:16 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:16 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:17 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:17 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:18 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:18 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:19 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:19 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:20 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:20 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:21 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:22 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:22 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:23 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:24 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:24 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:25 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:26 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:27 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:28 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:29 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:30 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:31 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:32 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:33 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:34 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:35 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:36 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:41 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:42 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:44 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:46 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:47 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:45:07 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 1224Total Triangles: 1224Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:45:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 1224Total Triangles: 1224Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:47:59 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 1224Total Triangles: 1224Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:25 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:26 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 258Height: 435Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:36 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:37 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:37 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:41 2018Rendering Type: Photo RealScene Name:
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Glass Vase 3D Model
This model is easy to manipulate which makes it easier to achieve the results you desire.Features:—————-Background scene is included- Lighting is included- Cycle Render3D Model Formats____________________Blender 2.79b (.blend)Version: 2.79b, Renderer: Cycles3D Studio (.3ds)Autodesk FBX (.fbx)-OBJ (.obj)-Agisoft Photoscan (.ply)-Alias/WaveFront Material (.mtl)-Alembic (.abc)
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Flask round-bottomed Free 3D Model
Round-bottomed flask from my Chemical glassware kit (https://ru.3dexport.com/3dmodel-chemical-glassware-kit-low-poly-205579.htm)It’s for free (real estate).=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stl
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Tubes in stand Free 3D Model
Tubes in stand free low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Tubes in stand from my Chemical glassware kit (https://ru.3dexport.com/3dmodel-chemical-glassware-kit-low-poly-205579.htm)It’s for free (real estate).=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stl
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Bottle Free 3D Model
Glass bottle from my Chemical glassware kit (https://www.cgtrader.com/3d-models/science/laboratory/chemical-glassware-low-poly)It’s for free (real estate).=-All parts are properly named in english-Textures are includedModeled in: Blender 2.79All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stl
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Chemical glassware kit low poly 3D Model
Chemical glassware/laboratory dishes.15 pefrect lab basical dishes for you games and cartoons.Low poly, game ready, I swear you.-All parts are properly named in english-Textures are includedModeled in: Blender 2.79Items included, verts/poly/tris count:=Beaker big 320/290/636Beaker small 256/226/508Bottle 704/675/1370Bottle tight 608/579/1178Bottle wide 1344/1315/2650Crystallizer 192/162/380Cylinder volumetric 448/357/858Flacon 512/450/956Flask conical 864/833/1694Flask double neck 2019/1929/3866Flask flat-bottomed 1088/1059/2138Flask round-bottomed 1217/1218/2396Flask volumetric 1184/1155/2330Tube 576/547/1114Tubes in stand 4688/4018/9148=Total verts/poly/tris count: 16020/14813/31222All models are available in formats:=.blend.dae.abc.3ds.fbx.ply.obj.x3d.stlHave i nice work :з3З
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Realistic Glass Cup 3D Model
Realistic Glass Tea 3D modelGlass With TeaRender: PhysicalPoly: 16060Other Format: OBJ, FBXNo third party plugin required.Cinema 4D project
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Wine Glass set 3D Model
Maya scene file is ready to render.Keyshot file is ready to render.(Keyshot version 7.3.37)Rendered with arnold render and keyshotModels in maya scene uses Arnold render material(aistandard surface)I didn’t use any post effects on render images.(photoshop, lightroom..)There are low poly and high poly versions of fbx and obj files.Total poly count of high poly models is 34960 faces and 34974 vertsTotal poly count of low poly models is 8674 faces and 8820 verts
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Water Glass Set 3D Model
Modelled in maya 2018Models in maya scene uses Arnold render material(aistandard surface)Maya scene file is ready to render.Keyshot file is ready to render.Rendered with arnold render and keyshotTextures and hdr files are in maya project and also in another rar fileI didnt use any post prodution effects on render images.There are 3 groups of models in maya and keyshot projects.Base group named has very low poly models. Below than 1000 polygonsLow poly named group has low poly models which have 1000-2000 polygon faces.High poly named group has high poly models.
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Olive oil 3D Model
Olive Oil 3D ModelΑ photo-realistic model,that is created to help you add the realism to your projectThis scene is rendered with Cycles Render for 3d blenderAvailable in blend fileFile formats:.blend.dae.fbx.objTexture Resolution2048x2048.pngTexturescompinedAmbient occlusionGlossy
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Crockery 3D Model
High-quality 3D models of plates and bowls. These models can be used in the interior of the kitchen, for physics simulators breaking objects.The archive contains:1 – two 3D models.2-folder with texture.3-images of models.The model has UVW, which will allow you to easily change the texture to similar to the main one in the archive.
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Cocktail with lemon 3D Model
Main file: 3ds max file 2013Render: V-RayOther formats: OBJ; FBXNo third party plugin required.Units: MillimetersAll textures have unique namesmatlib includedPreviews rendered with Vray.
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Decanter with wine 3D Model
Main file: 3ds max file 2013Render: V-RayOther formats: OBJ; FBXNo third party plugin required.Units: Millimeters
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Beer in bottles and toby 3D Model
Main file: 3ds max file 2013Render: V-Ray; CoronaOther formats: OBJ; FBX – Standart materialsNo third party plugin required.Units: MillimetersAll textures have unique namesPreviews rendered with V-ray
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Cocktail with shaker 02 3D Model
Main file: 3ds max file 2013Render: V-RayOther formats: OBJ; FBXNo third party plugin required.Units: MillimetersDimension: 508 x 516 x 310Box Trick: YesModel Parts: 29All textures have unique namesmatlib includedPreviews rendered with Vray.
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Beer Pint 3D Model
Units: CentimetersOnly poligons with 4 sidesStandart V-ray materialTextures: 4096×4096 pixels, format .pngCreated in 3ds max 2012, saved to 3ds max 2010Other formats: OBJ; FBX; 3DS in .max archive (converted from V-ray)No third party plugin required.Previews rendered with Vray.
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Beer Stein 3D Model
Units: CentimetersOnly poligons with 4 sidesStandart V-ray materialTextures: 2048×2048 pixels, format .pngCreated in 3ds max 2012, saved to 3ds max 2010Other formats: OBJ; FBX; 3DS in .max archive (converted from V-ray)No third party plugin required.Previews rendered with Vray.
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Champagne flute 3D Model
Units: CentimetersOnly poligons with 4 sidesStandart V-ray materialCreated in 3ds max 2012, saved to 3ds max 2010Other formats: OBJ; FBX; 3DS in .max archive (converted from V-ray)No third party plugin required.Previews rendered with Vray.
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Birgit Israel – Pair of american brass display cabinets 3D Model
Birgit Israel – Pair of american brass display cabinets.Pair of polished brass and glass American display cabinets in the style of Mastercraft, mid-1900’s.- The model is based on the original manufacturer dimensions and technical data.- Modeled in 3ds Max 2011, rendered using V-Ray.- V-ray 3.0 materials are set up with gamma 2,2.- One multi-submaterial apllied by ID’s. You can easily change materials by drag’n’drop them.- Opening without errors.- No textures requied.- FBX + OBJ + 3DS formats are included in the archive.
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Transparent Bottle 3D Model
Transparent bottle, rendered by standart Blender render.Model consists from 1 part: 864 faces without subdivision.Scene also contains camera, 3 lights, floor(3 faces).
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Glass set 3D Model
glass collection set glassware drink alcohol vodka cognac brandy champagne cocktail shot beer beverage goblet accessory realtime gameready photoreal
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Milk Bottles 3D Model
Realistic 3d model of Milk BottlesFeatures:- Compatible with 3ds max 2014 or and higher – Materials and render: V-Ray 3, Corona Renderer – All objects, textures and materials have their own names — Polys: 3790- Verts: 3838Textures:- Epeaks_Glass_Dirt.jpg – 2000×2000 px Other format:- FBX version contains all the textures and materials – OBJ version comes without materials, however contains uvw mapping. – 3DS version comes without materials, however contains uvw mapping.Misc:- Textures and preview included in archive – Preview images rendered with V-Ray 3, Subdivision Level 1- If you need this scene in a different format, contact support for a free conversion.- 3D model ready to use in your projects
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Beer tab 3D Model
Summary:Chinese beer tab and beer cup 3D models created in 3D Max.(.max,.obj,.stl) . All scene and texture map are included in Zip file. All scene are rendered by VRay.Available files:beer_tapA.rar3D Max(.max)wavefront(.OBJ)STereoLithography(.STL) 3D printable formatImage file(.jpg)Polygon: 173585Vertics:117063Vray: 3.40.01
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Glass bowl 3D Model
High Detail Glass Bowl model-Fruits IncludedAvailable in 3 formats3dsOBJFBXTechnical Informationvertices-94,804polygons-93,251
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3D Modeling Wine Glass Bottle 3D Model
Product Description :This Wine Glass and Wine Bottle is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray 1.5 .Features:1) High quality polygonal model, correctly scaled for an accurate representation of the original object.2) Model’s resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)3) All colors can be easily modified.4) Model is fully textured with all materials applied.5) All textures and materials are included and mapped in every format.6) 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.7) No part-name confusion when importing several models into a scene.8) No cleaning up necessary—just drop your models into the scene and start rendering.9) No special plugin needed to open scene.10) Model does not include any backgrounds or scenes used in preview images.Model Formates:- *.max- *.fbx- *.objWe greatly appriciate you choosing our 3D models and hope they will be of use we look forward to continuously dealing with you .sincerely yoursNikhilSJadhav
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Whiskey with decanter 3D Model
Object centered in centerReal world scaleUnits: MillimetersAll textures have unique namesMain file: 3ds max file 2013Render: V-Ray
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3D Green Glass Bottle 500ml 3D Model
Photorealistic, high resolution model of a green glass bottle (500ml).Great for close-up or any other project.Made in Blender v2.78.5Rendered with Cycles.Scene is included.Shadow Catcher feature used for transparent shadows.Subdivision Level 0: Polygons: 49431 Vertices: 49507Subdivision Level 1: Polygons: 173724 Vertices: 174251- Clean geometry- Proper names- Real World Scale- Units: Centimeters Width: 5,7 cm Height: 26,8 cm- Model placed at: (0,0,0)- This model contains 4 separate objects- Diffuse map: Format: .png Resolution: 3072x3072Enjoy!Leave a rate if you like it – your opinion is important for me.
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wine glass 3D Model
It’s just a wine glass including a fully textured blender file and simple mesh files in the formats: 3ds, fbx, obj, and x3d.
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Flask 3D Model
Flask- Units: cm.- High quality polygonal model, correctly scaled for an accurate representation of the original object.- All colors can be easily modified.- Model is fully textured with all materials applied.- No special plugin needed to open scene.- Lights and cameras are not included in the file.- No post-production was used on the presentation images.
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Wine Glasses (Pair) 3D Model
Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
A very high quality pair of 3D cut glass crystal wine glasses and liquid.
These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
The liquid is included as a separate mesh.
The geometry is a pure quad polygon mesh and should import cleanly.
Reflective Texture is 1600×1200 pixels resolution
As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
You won’t be disappointed!
There are available separately in this category or as part of a collection.
This pair of glasses is offered at a discount to buying them individually. -
Wine Glasses (Pair) 3D Model
Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
A very high quality pair of 3D cut glass crystal wine glasses and liquid.
These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
The liquid is included as a separate mesh.
The geometry is a pure quad polygon mesh and should import cleanly.
Reflective Texture is 1600×1200 pixels resolution
As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
You won’t be disappointed!
There are available separately in this category or as part of a collection.
This pair of glasses is offered at a discount to buying them individually. -

Set of four coloured glasses 3D Model
Set of four modern coloured glasses modelled in blender rendered with cycles.
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Wine Glasses (Pair) 3D Model
Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
A very high quality pair of 3D cut glass crystal wine glasses and liquid.
These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
The liquid is included as a separate mesh.
The geometry is a pure quad polygon mesh and should import cleanly.
Reflective Texture is 1600×1200 pixels resolution
As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
You won’t be disappointed!
There are available separately in this category or as part of a collection.
This pair of glasses is offered at a discount to buying them individually. -
Wine Glasses (Pair) 3D Model
Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
A very high quality pair of 3D cut glass crystal wine glasses and liquid.
These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
The liquid is included as a separate mesh.
The geometry is a pure quad polygon mesh and should import cleanly.
Reflective Texture is 1600×1200 pixels resolution
As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
You won’t be disappointed!
There are available separately in this category or as part of a collection.
This pair of glasses is offered at a discount to buying them individually. -

Cut Glass Collection
Cut Glass Collection. This royalty free 3D model or texture is available for download now!
A very high quality collection of 3D digital model glasses and liquid.
These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
The models feature a cut glass pineapple design on the side of the glass and fan/leaf/plain designs on the base.
The models follows best practice modelling techniques to define the shape for a clean smooth.
The liquid is included as a separate mesh.
The geometry is a pure quad polygon mesh and should import cleanly.
Each glass is available separately on this site and all glasses are exclusive to 3DSquirrel so you won’t find then anywhere else.
As an exclusive collection these models get the full support of the 3DSquirrel team.
You won’t be disappointed!If possible the models can be converted to your chosen format if it’s not available here, just contact us.


















































