model created in sketchuprender KeyShotedges 196458faces 71956component instances 1grups 1399component definitions 1layers 1materials 1
Tag: girder
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Farm scene set of 100 models 3D Model
Farm scene + set of 100 modelsThe scene consists of three-dimensional models for your farm, as well as the scene itself.Models in the set are arranged so that you can easily build your own farm or small town.All models are low polygonal.Info:—- Set (collection):- Polygons: 16929- Vertices: 20585—- Scene- Polygons: 356241- Vertices: 358652- Mobile optimized- Product is without studio enviroment and ready to be use in your scenes- Model is done in 3Ds Max 2016- Models of container is named and grouped for easy manipulation in own layerAvailable formats:- .max – standart default version- .max – vray 3.60 version- .max – corona render version- .fbx- .obj- .3ds
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Scaffolding radio tower power small 3D Model
Medium detailed 3d model of scaffolding radio tower power small.Model is fully textured with all applied materials:- textures formats: TIF (x4),JPG (x1)- textures size: 2048 (x3), 4096 (x2)- materials types: Standard, Bump, Normal- 11 objects
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Scaffolding radio tower power 3D Model
Medium detailed 3d model of scaffolding radio tower power.Model is fully textured with all applied materials:- textures formats: TIF (x4),- textures size: 1024 (x1), 2048 (x2), 4096 (x1)- materials types: Standard, Bump- 16 objects
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Realistic Wood Burnt End 3D Model
– V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Girder 3D Model
This girders native file format is Cinema 4D. The Cinema file is semi procedural/editable. Cloners are setup for crossbars and bolts that you can add more too to make the girder any length you need. The end points of the girder will need to be moved in point mode if this is done. The points needed to move are already selected when you go into point mode.The Cinema 4D file has a light, camera, and an HDRI sky object setup. You just need to load an HDRI image to the empty HDRI material balls luminance channel.3DS models are triangulated and contain more polygons.


































