Tag: gign

  • GIGN 3D Model

    GIGN 3D Model

    Модели бойцов французского отряда GIGN из Call Of Duty: Modern Warfare 3. В архив включены все внутриигровые варианты тел и голов, а в файлах формата ma есть скелет.

  • 3D Police Special Force Officer 3D Model

    3D Police Special Force Officer 3D Model

    Low Poly model of Police Special Force Officer.// GENERAL \- Preview was rendered in Marmoset Toolbag 3.02 (scene is included);- Product doesn’t include a high poly model;- All textures and Toolbag scene are saved with FBX; also all textures are saved with 3Ds Max scene;- Textured for PBR game engines;- spec/gloss workflow.// SPECS \- (3Ds Max) Unit system is set to milimeters (character’s height~1850mm).- Polycount:with helmet: 22 282 triswith gasmask: 22 364 tris// TEXTURES \- character’s textures are calibrated for Marmoset Toolbag 3;Maps: Albedo, Spec, Gloss and Normal;Additional maps: AO and ID;Format: lossless 24bit TGA;Resolution: 2048×2048, 512×512, 1024×512.HDRI — 10000×5000 (for 3ds max)// RIG \- product include a rigged character (see the preview);- character was rigged in 3ds max with biped;- very simple rig, good for making some poses, may not be good for animation; // SPECIAL NOTES \- weapons, poses, textures and animations on the preview, which are marked as ‘EXAMPLE’, are not included in this product; StiffMe1steR — 2017

  • Police Special Force Officer Zbrush 3D Model

    Police Special Force Officer Zbrush 3D Model

    3D model of Police Special Force Officer for Zbrush.- modeled in Zbrush 4R7;- model consist of 80 subtools;- all subtools are named properly;- model is polypainted in gray colors (except eyes) ; – model was rendered in zbrush with the BasicMaterial from the library;- model was rendered at the highest subdivision level;// SPECIAL NOTES \- model has a very big polycount; to open scene in zbrush needs a fast computer;- all subtools was set at the lowest subdivion level; – to set the highest subdivision level for all subtools at once, use function ‘All high’ in SubTool inset from Tool menu;- subtools doesn’t have active Noise, all detailes are applyed to the mesh;- no active morph target and layers;- boots in main .ztl are decimated, full version of boots with subtools and subd level available in additional downloads.- eyebrows and eyelashes are fibermesh;Polycount (at the highest subdivision level):TotalPolys = 33 347 357TotalPoints = 31 563 042 StiffMe1steR — 2017