Tire_2……………………600 polygon………………………….600 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Tire_2_Base_Color.Tire_2_normal .Tire_2_specular.Tire_2_occlusionTire_2_Glossiness.Tire_2_Roughness.game ready.
Tag: galosh
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Tire3 3D Model
Tire_3…………………….432 polygon…………………………..432 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Tire_3_Base_Color.Tire_3_normal .Tire_3_specular.Tire_3_occlusionTire_3_Glossiness.Tire_3_Roughness.game ready.
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Tire4 3D Model
Tire_4…………………….648 polygon…………………………..648 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Tire_4_Base_Color.Tire_4_normal .Tire_4_specular.Tire_4_occlusionTire_4_Glossiness.Tire_4_Roughness.game ready.
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Tire1 3D Model
Tire_1…………………….608 polygon…………………………..608 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Tire_1_Base_Color.Tire_1_normal .Tire_1_specular.Tire_1_occlusionTire_1_Glossiness.Tire_1_Roughness.game ready.
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Tire 3D Model
Tire……………………532 polygon………………………..532 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Tire_Base_Color.Tire_normal .Tire_specular.Tire_occlusionTire_Glossiness.Tire_Roughness.game ready.
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Old Worn Rain Boots 3D Model
Worn and old galosh created using photogrammetry techinque. To show all the details model contains 8K diffuse texture and normal map. Every side of galosh was captured with attention to detail, however model is not intended to be viewed from the bottom and the very top as it was impossible to scan it. “Interior” of the galosh is just partially scanned, the rest of geometry is stretched, same with the bottom.
