Volkswagen Beetle Fusca 1969, with interior, exterior and engine completely modeled.High detailed model of Beetle 1969 created at 3ds max and textured with render Corona 1.5 and Vray 1.5. Completely modeled exterior, interor and engine.Most parts of the model have been created as SubDivision/Turbosmooth surface. This means using the 3dSMax version you can change the resolution/smoothness of the surface very easy. Using turbosmooth or meshsmooth your model will have more resolution.The model content 3ds max standard(.max 2009), Vray(.max 2009) and Corona Render 1.5(.max 2014) Cinema 4D(.C4d) Zbrush(.Ztl) Modo 601(.lxo) Autodesk Fbx file(.fbx) Wavefront(.obj) StereoLithography(.stl) and Maps.If you liked this product take a look at my other models at deleon3d
Tag: fusca
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3D Volkswagen Beetle 1962 3D Model
Realistic (copy) 3d model of Volkswagen Beetle 1962.Topology of geometry:- The model is created on real measurements of the car and the main parts- forms and proportions of The 3D model most similar to the real object- detailed enough for close-up renders- the geometry of the model was created very neatly- there are no many-sided polygons- the model optimized for meshsmooth modifier- Not collapsed the meshsmooth modified- archives (3ds, obj, fbx, c4d, mb) included smoothing and initial models- apply the Smooth modifier with a parameter to obtain the desired level of detail- details which need smoothing, are designated by a prefix of ‘SM1’ and ‘SM2’- details with prefix ‘NS’ are ready and does not needed smoothing modifiersMaterials and Textures:- 3ds max files included Standart materials and Vray-Shaders- large size textures with layers (*.tiff) included- all textures paths are clearedOrganization of scene:- to all objects and materials names in scene are appropriated- real world size (system units – mm)- coordinates of location of the model in space (x0, y0, z0)- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)File Formats:- original file format – 3ds max 2009 + Vray- 3ds max with standard materials- 3ds, obj, fbx (Multi Format)- Cinema 4D and Maya – exported with standard materialsRenders:- all previews rendered 3ds max Vray- the model is completely ready for use visualization in 3ds max + Vray
