7 pairs of shoes, Derby, Oxford, Wing tip, Brogue
Tag: fins
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3D Dive flippers 3D Model
Dive flippers model with MeshSmooth modifier.- 10,117 polygons (without MeshSmooth).- 10,189 vertices (without MeshSmooth).-21 ,661 polygons (with MeshSmooth).- 22,072 vertices (with MeshSmooth).- The main format is 3ds max 2013, also available in many formats.- Model is a set of 8 objects.- Preview images rendered with 3D max 2013 Vray 2.3- V-Ray Light and camera are included in the file (unhide all)- No Third-party render or plug-ins needed.
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Dart 3D Model
Units: CentimetersOnly poligons with 4 sidesStandart V-ray materialTextures: 2048×2048 pixels, format .pngCreated in 3ds max 2012, saved to 3ds max 2010
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Game Ready Cartoon Shark 3D Model
Here is the 3d Model of Cartoon Shark. Model has perfect edge loop based topology.All Materials and Textures are included with Model.Included Textures are: Color Maps, Normal Maps, Specular Maps.Model is low Poly so Ideal for Games.Model is Render Ready and Ready for use.
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Female Betta 3D Model
Realistic 3D model of the Female Betta* The materials are available in the 3ds Max file format with V-Ray Render-Scene lighting is included, ready for instant rendering* The entire model is subdivided-3ds Max files:TurboSmooth modifier can be used to increase mesh resolution if necessary-Two FBX files:subdivision level 0 subdivision level 1 (render scene)-Two OBJ files:subdivision level 0 subdivision level 1 -Two 3DS files:subdivision level 0 subdivision level 1 * Low poly modelPolygons smoothed: 30,480Vertices smoothed: 15,242* All the objects of the model are named* All the materials are named* Texture:-Model MapJPEG (.jpg)- 4096*4096-Environment Map (Reflection)HDRI- 5000*2500* Requires 3ds Max Version 2010 and higher* Real-world scale (Millimeters)
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3D Ryukin Goldfish Animated (Default Scanline) model 3D Model
Realistic 3D model of the Ryukin Goldfish Animated (Default Scanline) * The materials are available in the 3ds Max file format with Default Scanline Render-Scene lighting is included, ready for instant rendering* The entire model is subdivided-3ds Max files:TurboSmooth modifier can be used to increase mesh resolution if necessary-FBX file:subdivision level 2 (render scene)-Two OBJ files:subdivision level 0subdivision level 2 -3DS file:subdivision level 2 Polygons smoothed: 47,092Vertices smoothed: 23,772* All the objects of the model are named* All the materials are named* Texture:-Model MapJPEG (.jpg)- 4096*4096 (diffuse, bump and mask map)-Environment Map (Reflection)JPEG (.jpg)- 512*512* Requires 3ds Max Version 2010 and higher* Low poly model* Real-world scale (Millimeters)* Included an animation as seen in the example video* The model is rigged with Bones (in 3ds max files only)You can move and rotate bones freely and return to the original state in ease:Select All Bones > Alt + right click > Transform To Zero* Mouth open/close controlled by morph targets
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Ryukin Goldfish model 3D Model
Realistic 3D model of the Ryukin Goldfish* The materials are available in the 3ds Max file format with V-Ray Render-Scene lighting is included, ready for instant rendering* The entire model is subdivided-3ds Max files:TurboSmooth modifier can be used to increase mesh resolution if necessary-FBX file:subdivision level 2 (render scene)-Two OBJ files:subdivision level 0 subdivision level 2 -3DS file:subdivision level 2 * Low poly modelPolygons smoothed: 45,632Vertices smoothed: 22,824* All the objects of the model are named* All the materials are named* Texture:-Model MapJPEG (.jpg)- 4096*4096 (diffuse, bump and mask map)-Environment Map (Reflection)HDRI- 5000*2500* Requires 3ds Max Version 2010 and higher* Real-world scale (Millimeters)* Mouth open/close controlled by morph targets
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Goldfish (Default Scanline) 3D Model
Realistic 3D model of the Goldfish (Default Scanline)* The materials are available in the 3ds Max file format with Default Scanline Render-Scene lighting is included, ready for instant rendering* The entire model is subdivided-3ds Max files:TurboSmooth modifier can be used to increase mesh resolution if necessary-Two FBX files:subdivision level 0 subdivision level 1 (render scene)-Two OBJ files:subdivision level 0 subdivision level 1 -Two 3DS files:subdivision level 0 subdivision level 1 * Low poly modelPolygons smoothed: 30,480Vertices smoothed: 15,242* All the objects of the model are named* All the materials are named* Texture:-Model MapJPEG (.jpg)- 4096*4096 (diffuse, bump and mask map)-Environment Map (Reflection)JPEG (.jpg)- 512*512* Requires 3ds Max Version 2010 and higher* Real-world scale (Millimeters)
