ExcavatorLow-Poly model.Features:- Low-poly model;- This model is suitable for architectural visualization;- Photorealistic model;- Original file format – Maxon Cinema 4d R15;- Coordinates of the location of the model in space (x0, y0, z0);- Files with the model does not contain extraneous or hidden objects (lights, cameras, etc.);- Real world scale.Model consist of:Objects: 3Textures: 1Materials: 2Polygons: 974Vertices: 1433Textures:Excavator.jpg – 1500×1500
Tag: excavation
-

Mine Cart 3D Model
This is a 3D model Old Mine Cart.This model consists of the correct geometry, details and textures.3D Model Old Wooden barrel has 19658 polygons and is ideal for games and 3D-photorealistic visualization.This model has a texture of the format “JPG”, the texture size is 2048×2048.In the archive with textures there is a file of the format “PSD”.With this file you can change the textures.Unpack the format that you need, and run it in a 3D editor.I hope you enjoy my work.Thank you.
-

TBM3000 Partial-face Excavation Machine 3D Model
Partial-face ExcavationMachines are aneconomically interesting solution in homogeneousand almost stable grounds with little or nogroundwater. This tunnelling technology can beeasily adapted to changing geological conditionsboth in loose soils and in hard rock due to itsstrikingly simple design.
-

Excavator Rigged 3D Model
Excavator RiggedFeatures:- Photo-realistic model;- Low-poly model;- Model ready for animation;- Model is suitable for architectural visualization.
-

Excavator 3D Model
ExcavatorFeatures:- Low-poly model;- Model ready for animation;- Photo-realistic model;- Model is suitable for architectural visualization.
-

Excavator 3D Model
ExcavatorLow-Poly model.Features:- Low-poly model;- This model is suitable for architectural visualization;- Photo-realistic model;- Model is placed at origin;- Real world scale;- Clean scene without any lights, cameras or other objects.Model consist of:Objects: 1Textures: 1Materials: 1Polygons: 979Vertices: 1025Textures:Body_Ex.jpg – 800×800
-

Realistic Soil Ground Pile 2 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px JPG32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px jpgThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.earth dirt
