Tag: ember

  • Range Rover Evoque Ember Edition 2017 3D Model

    Range Rover Evoque Ember Edition 2017 3D Model

    Manufacturer – Land RoverAlso called – Range Rover Evoque Ember EditionClass – Compact SUVBody style – 3-door SUVThe car is made in real sizeLength – 4355 mmWidth – 1895 mmHeight – 1605 mmno smooth: 116684 polygons and 125522 verticessmooth level 1: 352153 polygons and 230269 verticessmooth level 2: 1159279 polygons and 641659 verticesThe model is of high quality and photorealistic.Real world scale.Wheels, steering wheel and doors are grouped together.All objects and materials are intelligently named.All Modifiers of 3ds Max file are not collapsed, so you can modify them.OBJ, FBX and 3DS files are 1 smooth collapsed.HDRI included.The main model is 3ds Max 2009. It is rendered with V-Ray. obj, fbx, 3ds files of the model are without materials.

  • Realistic Wood Burnt End 3D Model

    Realistic Wood Burnt End 3D Model

    – V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.