Tag: elitebook

  • HP EliteBook Folio 1020 G1 3D Model

    HP EliteBook Folio 1020 G1 3D Model

    The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team

  • HP EliteBook 840 G3 customizable laptop 3D Model

    HP EliteBook 840 G3 customizable laptop 3D Model

    An easily customizable laptop / notebook computer 3D model, based on the HP EliteBook 840 G3 model, but you can easily modify the PBR Textures (included in the package) using the seven non-overlapping UV layout maps provided in the package; each map is used by a different sub-material, so, for example, you can easily delete or replace the logo or the screen area Texture, while keeping the keyboard; see preview images for more info.Game/Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).Each Object, Material or Texture provided in the package has a unique, meaningful name.Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 14 promo images in this description:* nr. 1 rendered in Cycles;* nr. 2 rendered in V-Ray Adv 2.30.02;* nr. 3-4-5-6-7 rendered in Cycles;* nr. 8-9 are wireframe images;* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;* nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;* nr. 13 is a screenshot from Unity 5;* nr. 14 is a screenshot from Unreal Engine 4.Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).1 Object (mesh), 7 PBR Materials (in Unity Package, in Blender Cycles, in the Unreal uassets, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.Polygonal, QUADS ONLY, NO POLES; 12327 vertices, 11081 quad faces (22162 tris).Real world dimensions; scene scale units: meters, in both blend and max scenes.Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).Textures are stripped in the 3DS MAX scene.IMPORTANT — Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!