Shovel tool garden outdoor plant job work farm vegetable dig hand flowering equipment soil ranch gardener realustic
Tag: dig
-

Pangolin Rigged Animated 01 3D Model
Pangolin Rigged Animated 01****************************Format :Maya 2014FBXOBJ****************************Poly count:Polys : 532Verts : 460****************************Features:- The pangolin is rigged.- The file include 16 animations.These animations include die,run,attacking and so on.- The texture Res is 256*128.- Arnold shader use for model in maya version.- Preview image rendered with maya Arnold,Just open and render.****************************
-

Wooden rake 3D Model
Model of tipical wooden rake!Good for your renders – come also with plastic spikes.Using texture and HDRI – ready to click and render.Texture size: 1280x1024Hope u will like it!
-

Garden Rake 3D Model
Rake garden tool clean weed dig hand flowering equipment top soil ground grass lawn plants vegetation farm job work toil realustic
-

Realistic Soil Ground Pile 2 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px JPG32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px jpgThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.earth dirt
-

Old Mine Cart Asset 3D Model
Old Mine Cart Asset, game-ready with PBR materials.All preview images were made using real-time rendering.Modelling in Blender, texturing in Substance Painter.Textures: Normal maps (OpenGL) + Diffuse + roughness + metallic + AO 2K texturesBlend file contains high-poly, low-poly, baking and color_ID meshesYou can check UV layout among the preview images.Hope you like it! 🙂 If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.

