Tag: dig

  • Garden Shovel 3D Model

    Garden Shovel 3D Model

    Shovel tool garden outdoor plant job work farm vegetable dig hand flowering equipment soil ranch gardener realustic

  • Pangolin Rigged Animated 01 3D Model

    Pangolin Rigged Animated 01 3D Model

    Pangolin Rigged Animated 01****************************Format :Maya 2014FBXOBJ****************************Poly count:Polys : 532Verts : 460****************************Features:- The pangolin is rigged.- The file include 16 animations.These animations include die,run,attacking and so on.- The texture Res is 256*128.- Arnold shader use for model in maya version.- Preview image rendered with maya Arnold,Just open and render.****************************

  • Wooden rake 3D Model

    Wooden rake 3D Model

    Model of tipical wooden rake!Good for your renders – come also with plastic spikes.Using texture and HDRI – ready to click and render.Texture size: 1280x1024Hope u will like it!

  • Garden Rake 3D Model

    Garden Rake 3D Model

    Rake garden tool clean weed dig hand flowering equipment top soil ground grass lawn plants vegetation farm job work toil realustic

  • Dirt Grave With Wood Cross and Shovel 3D Model

    Dirt Grave With Wood Cross and Shovel 3D Model

    This highly detailed, dirt grave model is available as a native 3dsmax 2012 scene file (.max), and also in several scaled .obj formats, for importing easily into other applications, like Blender, Poser, or Daz|Studio. This object comes complete with very high detail texture maps for every necessary material channel, for the most control over your resulting render. There is a custom diffuse (color), bump, and specular map for each sub-object in this set if you wish to use them. There is no real need for specular maps, but I have included them anyway. Each texture map is provided in maximum quality JPG format, with a resolution of 2048×2048 pixels, and is suitable for close-up rendering. You may need to tweak or adjust the power of the bump maps in your software of choice to get the optimum results for rendering.- Wooden cross model with rope included- Old dirty shovel model included

  • Realistic Soil Ground Pile 2 3D Model

    Realistic Soil Ground Pile 2 3D Model

    V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px JPG32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px jpgThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.earth dirt

  • Old Mine Cart Asset 3D Model

    Old Mine Cart Asset 3D Model

    Old Mine Cart Asset, game-ready with PBR materials.All preview images were made using real-time rendering.Modelling in Blender, texturing in Substance Painter.Textures: Normal maps (OpenGL) + Diffuse + roughness + metallic + AO 2K texturesBlend file contains high-poly, low-poly, baking and color_ID meshesYou can check UV layout among the preview images.Hope you like it! 🙂 If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.