ExcavatorLow-Poly model.Features:- Low-poly model;- This model is suitable for architectural visualization;- Photorealistic model;- Original file format – Maxon Cinema 4d R15;- Coordinates of the location of the model in space (x0, y0, z0);- Files with the model does not contain extraneous or hidden objects (lights, cameras, etc.);- Real world scale.Model consist of:Objects: 3Textures: 1Materials: 2Polygons: 974Vertices: 1433Textures:Excavator.jpg – 1500×1500
Tag: demolition
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Claw Hammer 3D Model
Hammer clawhammer industrial tool mallet blunt demolition construction weapon work handle equipment home workshop garage hardware carpentry
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Sledge Hammer 3D Model
Sledge Hammer sledgehammer industrial tool mallet blunt demolition construction weapon work handle equipment home workshop garage
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Excavator Rigged 3D Model
Excavator RiggedFeatures:- Photo-realistic model;- Low-poly model;- Model ready for animation;- Model is suitable for architectural visualization.
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Excavator 3D Model
ExcavatorFeatures:- Low-poly model;- Model ready for animation;- Photo-realistic model;- Model is suitable for architectural visualization.
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Excavator 3D Model
ExcavatorLow-Poly model.Features:- Low-poly model;- This model is suitable for architectural visualization;- Photo-realistic model;- Model is placed at origin;- Real world scale;- Clean scene without any lights, cameras or other objects.Model consist of:Objects: 1Textures: 1Materials: 1Polygons: 979Vertices: 1025Textures:Body_Ex.jpg – 800×800
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Hammer 3D Model
Fiberglass Hammer Stanley sledgehammer industrial tool mallet blunt demolition construction weapon work handle equipment home workshop garage
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Ruin Debris Kit – Rubble Pile A 3D Model
A pile of rubble / debris.Scene comes with Maps and materials. Geometry only, no lights. The thumbs were rendered using a commercial HDRI unavailable for distribution. Rendered in Vray, with a single rectangle light and dome light with HDRI. Exposure was set physical.Elements Modeled in zbrush and decimated. Textures created in Substance Painter.
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3D Ruin Debris Kit – Building A 3D Model
A partially demolished building with debris and construction material on the ground. I’ve added cloth / tarp elements and other bespoke elements such as pipes, wires, metal, wood etcMany of the elements are low resolution. The materials were created in Substance Painter, cloth elements in Marvelous Designer and simulation in 3ds Max.Scene comes with Maps and materials. Geometry only, no lights. The thumbs were rendered using a commercial HDRI unavailable for distribution. Rendered in Vray, with a single rectangle light and dome light with HDRI. Exposure was set physical.
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Ridgid hammer kit(3in1) 3D model 3D Model
Highly detailed 3D model of Ridgid hammer kit (3 in 1).Include 3 hammers:- Hand Drill hammer (254mm)- Ball pein hammer (330mm)- Short handle sledge hammer (394mm)3ds Max 2015 or higher.Vray 3.20.03 or higher.Real-world scaleUnit: millimetersPreview rendering made with V-Ray 3.20.03 with one hdri. No post process work on preview images.Scene Totals:Objects: 3 groupLight: 1 (DomeLight)Polycounts:Subdivision level 0: 43 875 polys, 61 259 verts – Hand Drill hammer – 14 824 polys, 20 917 verts. – Ball pein hammer – 12 980 polys, 18 058 verts. – Short handle sledge hammer – 16 071 polys, 22 284 verts.Archive includes:- Preview folder- Model file 3ds Max 2015 with V-Ray materials (3.20.03) with one DomeLight (hdri).- fbx file (Hand Drill hammer.fbx Ball pein hammer.fbx Short handle sledge hammer.fbx)- Ridgid Hammer metall map (1000-940 px).- Ridgid Hammer wood diffuse map (1024-1024 px).- Ridgid Hammer wood bump map (1024-1024 px).- HDRI file (4000-2000px).All materials assigned to object. Just click render!
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Ridgid hammer kit(3in1) 3D Model
Highly detailed 3D model of Ridgid hammer kit (3 in 1).Include 3 hammers:- Hand Drill hammer (254mm)- Ball pein hammer (330mm)- Short handle sledge hammer (394mm)3ds Max 2015 or higher.Vray 3.20.03 or higher.Real-world scaleUnit: millimetersPreview rendering made with V-Ray 3.20.03 with one hdri. No post process work on preview images.Scene Totals:Objects: 3 groupLight: 1 (DomeLight)Polycounts:Subdivision level 0: 43 875 polys, 61 259 verts – Hand Drill hammer – 14 824 polys, 20 917 verts. – Ball pein hammer – 12 980 polys, 18 058 verts. – Short handle sledge hammer – 16 071 polys, 22 284 verts.Archive includes:- Preview folder- Model file 3ds Max 2015 with V-Ray materials (3.20.03) with one DomeLight (hdri).- fbx file (Hand Drill hammer.fbx Ball pein hammer.fbx Short handle sledge hammer.fbx)- Ridgid Hammer metall map (1000-940 px).- Ridgid Hammer wood diffuse map (1024-1024 px).- Ridgid Hammer wood bump map (1024-1024 px).- HDRI file (4000-2000px).All materials assigned to object. Just click render!
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Realistic Soil Ground Pile 2 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px JPG32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px jpgThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.earth dirt
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Wooden Plank Lumber Sawdust Debris 3D Model
The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.



