Tag: daytona

  • Shelby Cobra Daytona 1964 3D Model

    Shelby Cobra Daytona 1964 3D Model

    The car Shelby Cobra Daytona the super race car of 1964MAX, FBX, 3DS, OBJ, LWO, C4D, TEXTURES

  • Triumph Daytona 675R ABS 2015 3D Model

    Triumph Daytona 675R ABS 2015 3D Model

    The 3D model was created on real car base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* tire’s texture is not included in the set.* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team

  • Shelby Daytona Cobra 1964 3D Model

    Shelby Daytona Cobra 1964 3D Model

    Created in 3dsmax 2015 with Vray materials.Polycount with Turbosmooth off: 260000Polycount with Turbosmooth on (iterations set to 1): 1130000Modeled in real world scale and metric unit.All objects, materials and textures are properly named.Objects organized in layers and groups.Lighting setup is not included in the package.

  • Toy Race Car 3D Model

    Toy Race Car 3D Model

    Open Wheel Indy Car Lights Honda Race Racing Maxim Realtime Game Ready Low Polygon Mid Formula USA Oval Daytona 2015 Champion PBR Vray

  • Richard Childress Racing Ryan Newman NASCAR Season 2017 3D Model

    Richard Childress Racing Ryan Newman NASCAR Season 2017 3D Model

    Low-poly subdivision-ready Richard Childress Racing NASCAR Chevrolet (driven by Ryan Newman) Season 2017 car 3d model with PBR materials (Specular and Metallic workflows).This model is maximally optimized for use in 3d games and VR. Real world scale. So you can easily import this model in your project without the need to change anything. The model also uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier. Divided into functional parts and grouped for easy editing and using in game engines. Specular and Metallic workflow textures included!Polygons count: 10357Vertices count: 10697Textures (Specular workflow):- Diffuse (2048 x 2048 PNG)- DX NormalMap (2048 x 2048 PNG)- Specular (2048 x 2048 PNG)- Glossiness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Textures (Metallic workflow):- Base Color (2048 x 2048 PNG)- GL NormalMap (2048 x 2048 PNG)- Metallic (2048 x 2048 PNG)- Roughness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Model available in such formats:- MAX (2016)- FBX- OBJ- 3DS- DXF (2010)- X (Direct X)

  • JTG Daugherty Racing Chris Buescher NASCAR Season 2017 3D model 3D Model

    JTG Daugherty Racing Chris Buescher NASCAR Season 2017 3D model 3D Model

    Low-poly subdivision-ready JTG Daugherty Racing NASCAR Chevrolet (driven by Chris Buescher) Season 2017 car 3d model with PBR materials (Specular and Metallic workflows).This model is maximally optimized for use in 3d games and VR. Real world scale. So you can easily import this model in your project without the need to change anything. The model also uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier. Divided into functional parts and grouped for easy editing and using in game engines. Specular and Metallic workflow textures included!Polygons count: 10357Vertices count: 10697Textures (Specular workflow):- Diffuse (2048 x 2048 PNG)- DX NormalMap (2048 x 2048 PNG)- Specular (2048 x 2048 PNG)- Glossiness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Textures (Metallic workflow):- Base Color (2048 x 2048 PNG)- GL NormalMap (2048 x 2048 PNG)- Metallic (2048 x 2048 PNG)- Roughness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Model available in such formats:- MAX (2016)- FBX- OBJ- 3DS- DXF (2010)- X (Direct X)

  • Hendrick Motorsports Dale Earnhardt Jr NASCAR Season 2017 3D Model

    Hendrick Motorsports Dale Earnhardt Jr NASCAR Season 2017 3D Model

    Low-poly subdivision-ready Hendrick Motorsports NASCAR Chevrolet (driven by Dale Earnhardt Jr) Season 2017 car 3d model with PBR materials (Specular and Metallic workflows).This model is maximally optimized for use in 3d games and VR. Real world scale. So you can easily import this model in your project without the need to change anything. The model also uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier. Divided into functional parts and grouped for easy editing and using in game engines. Specular and Metallic workflow textures included!Polygons count: 10357Vertices count: 10697Textures (Specular workflow):- Diffuse (2048 x 2048 PNG)- DX NormalMap (2048 x 2048 PNG)- Specular (2048 x 2048 PNG)- Glossiness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Textures (Metallic workflow):- Base Color (2048 x 2048 PNG)- GL NormalMap (2048 x 2048 PNG)- Metallic (2048 x 2048 PNG)- Roughness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Model available in such formats:- MAX (2016)- FBX- OBJ- 3DS- DXF (2010)- X (Direct X)

  • Chip Ganassi Racing Jamie McMurray NASCAR Season 2017 3D Model

    Chip Ganassi Racing Jamie McMurray NASCAR Season 2017 3D Model

    Low-poly subdivision-ready Chip Ganassi Racing NASCAR Chevrolet (driven by Jamie McMurray) Season 2017 car 3d model with PBR materials (Specular and Metallic workflows).This model is maximally optimized for use in 3d games and VR. Real world scale. So you can easily import this model in your project without the need to change anything. The model also uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier. Divided into functional parts and grouped for easy editing and using in game engines. Specular and Metallic workflow textures included!Polygons count: 10357Vertices count: 10697Textures (Specular workflow):- Diffuse (2048 x 2048 PNG)- DX NormalMap (2048 x 2048 PNG)- Specular (2048 x 2048 PNG)- Glossiness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Textures (Metallic workflow):- Base Color (2048 x 2048 PNG)- GL NormalMap (2048 x 2048 PNG)- Metallic (2048 x 2048 PNG)- Roughness (2048 x 2048 PNG)- Opacity (2048 x 2048 PNG)Model available in such formats:- MAX (2016)- FBX- OBJ- 3DS- DXF (2010)- X (Direct X)

  • Dodge Charger Daytona Hemi 1969 3D Model

    Dodge Charger Daytona Hemi 1969 3D Model

    The 3D model was created on real car base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
    Model formats:
    – *.max (3ds Max 2008 scanline)
    – *.max (3ds Max 2008 vray)
    – *.fbx (Multi Format)
    – *.obj (Multi Format)
    – *.3ds (Multi Format)
    – *.mb (Maya 8.5)
    – *.lwo (Lightwave 6)
    – *.c4d (Cinema 4D 11)
    * tire’s texture is not included in the set.
    * renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)
    If you need any other formats we are more than happy to make them for you.
    The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.
    We greatly appreciate you choosing our 3D models and hope they will be of use.
    We look forward to continuously dealing with you.
    Sincerely Yours,
    Hum3D Team