very nice block wall make white 3d scanit ready for render in corona and save white 3Dmax 2016very good object for make real renderif you need another type export just askprice of thise pak very low but its very good object for real work
Tag: damage
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Wooden old shelf 3D Model
Wood shelf Low Poly 3d model made in 3ds max 2016Mantal Ray was used.Shelf itself : poly 4339bolts (different object) : 169152
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Damage Car 3D Model
Damage CarFeatures:- Low-poly model;- Photo-realistic model;- Clean scene without any lights, cameras or other objects.
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BFG 9000 from DOOM 3D Model
BFG 9000 (“Bio Force Gun”) is the most powerful weapon, it causes major damage to most types of enemies.BFG 9000 fires a bright blue projectile which appears to burst on impact and spray a caustic substance over its target and the surrounding area.Model dimensions:- length – 1003 mm- width – 306,9 mm- height – 384,5 mmDesigned in Solid Works 2012, rendered in Keyshot 5.0.99.Useful links:https://en.wikipedia.org/wiki/BFG_(weapon)https://www.youtube.com/watch?v=_9x5CACibjMhttps://www.youtube.com/watch?v=6boljtalKDAhttp://www.therpf.com/showthread.php?t=60825http://doom.wikia.com/wiki/BFG_(Doom_movie)http://www.imfdb.org/wiki/Doom
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Cone road signs 3D Model
Road signs made in Autodesk Maya 2014, objects are combined, no UV maped, no texture just 2 VRay Mtls with white and orange colors, rendered in VRay 2.40 for Maya 2014.FBX format doesn’t support VRay Mtl so You’ll have just gray Lambert instead of Vray Mtl.Light setup and HDR map are not included.Available in .mb, .obj and .fbx formats.
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WW2 Gun Casemate Destroyed 3D Model
Realistic detailed 3D model retoploygized from a photogrammetric scan – High and Low polygon quad meshes with 8K textures.Designed for use with physically based non-biased renders, unwrapped non-overlapping surface UVs for good lighting results and textures include Diffuse, Ambient Occlusion, Cavity, Displacement, and Normal maps.Polygons: Hi-Res: 31416 | Low-Res: 7854 Vertices: Hi-Res: 15823 | Low-Res: 3995UV Resolution: 8192 x 8192 pixelsVersions: 3Ds Max 2016, 3Ds Max 2015, 3Ds Max 2014, 3Ds Max 2013 3Ds Max 2016 – VRay 3.2, 3Ds Max 2015 – VRay 3.2, 3Ds Max 2014 VRay – 3.2, 3Ds Max 2013 – VRay 3.2 OBJ 3DS FBXPreview images rendered from 3Ds Max and Vray.
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3D Stone Cracks Sculpted model 3D Model
Stone cracks high poly sculpt made in ZBrush. This could be used for damaged concrete or other surface. [The mesh is ideal for sculpting, baking or alpha making. No UVs.Decimated med poly version is also included in OBJ format.
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WW2 Destroyed Gun Casemate – Low & High Poly Versions 3D Model
Realistic detailed 3D model retoploygized from a photogrammetric scan – High and Low polygon quad meshes with 8K textures.Designed for use with physically based non-biased renders, unwrapped non-overlapping surface UVs for good lighting results and textures include Diffuse, Ambient Occlusion, Cavity, Displacement, and Normal maps.Polygons: Hi-Res: 119680 | Low-Res: 7478 Vertices: Hi-Res: 61472 | Low-Res: 4147 UV Resolution: 8192 x 8192 pixelsVersions: 3Ds Max 2016, 3Ds Max 2015, 3Ds Max 2014, 3Ds Max 2013 3Ds Max 2016 – VRay 3.2, 3Ds Max 2015 – VRay 3.2, 3Ds Max 2014 VRay – 3.2, 3Ds Max 2013 – VRay 3.2 OBJ 3DS FBXPreview images rendered from 3Ds Max and Vray.
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Banana Peel Realistic 02 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Banana Peel Realistic 3D 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Debris 4 3D Model
Hi :)8192×8192 texturePhotoreal model.1 million high poly model comes with it.Product photos are shown without lighting & shadows.Check out my other models.
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3D Debris 2 model 3D Model
Hi :)8192×8192 texturePhotoreal model.1 million high poly model comes with it.Product photos are shown without lighting & shadows.Check out my other models.
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Realistic Soil Ground Pile 2 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px JPG32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px jpgThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.earth dirt
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Realistic Wood Burnt End 3D Model
– V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Wooden Plank Lumber Sawdust Debris 3D Model
The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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3D Damaged Building
A basic damaged building where the roof has fallen in. It has been modelled with Lumion in mind so there are no textures but I have textured it inside 3D Max just to give those who wish to use it outside of Lumion an idea of what is possible.There are 2 versions of this model, one with the wooden roof beams and one without. I have also included an fbx file for the wooden beams in case you wish to add them using your own design.I hope it comes in good use and thanks for downloading my work and I appreciate you looking at my other models as well.Enjoy…
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Damaged Building
A basic damaged building where the roof has fallen in. It has been modelled with Lumion in mind so there are no textures but I have textured it inside 3D Max just to give those who wish to use it outside of Lumion an idea of what is possible.There are 2 versions of this model, one with the wooden roof beams and one without. I have also included an fbx file for the wooden beams in case you wish to add them using your own design.I hope it comes in good use and thanks for downloading my work and I appreciate you looking at my other models as well.Enjoy…
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3D model Damaged Building
A free basic building that has some integral damage via the roof falling in. It is mainly made for use inside Lumion but as you can see from some of the renders I have also textured it inside 3D Max just to give you more ideas of its usage.Note that the ivy is just for show and is not part of the final model.I hope this model comes in use to you and thank you for downloading, also thank you for viewing my other models.Enjoy…
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Damage Airplane
3D lowpoly model of Damage Airplane.///3D Model include textures (8):- Base (Diffuse map is 2048×512 pxl. and Specular map is 1024×256 pxl.);- Wheels (Diffuse ans Specular maps are 256×256 pxl.);- Wings (Diffuse map is 512×512 pxl. and Specular map is 256×256 pxl.);- Additional (Diffuse map is 1024×256 pxl. and Specular map is 512×128 pxl.);.///Geometry:- Polygonal lowpoly 3D model (Game Ready) without subdivision modificators;- Perfect choice for video games, visualizations, architectural project and for filing water scenes;- Economical model to rendering resource (Real Time);- Vertex: 5688- Poligons: 2620///3D Model avilable in:- 3DS MAX 2010 (*.max);- Cinema 4D R15 (*.c4d);- Cinema 4D R11 (*.c4d);- FBX 2006 (*.fbx);- DAE 1.4 (*.dae);- 3DS (*.3ds);- OBJ + MLT (*.obj + *.mtl);///For more 3D models see my profile page (cars, industrial, watercraft, buildings and etc.).







