Tag: crack

  • Treshina Free 3D Model

    Treshina Free 3D Model

    Model formats:- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.blender (Multi Format)

  • Column 3D Model

    Column 3D Model

    column architecture pillar rock crack capital base stone floor ancient greek corinthian ambient ruins roman temple moss eroded environment

  • Column 3D Model

    Column 3D Model

    column architecture pillar rock crack capital base stone floor ancient greek corinthian ambient ruins roman temple moss eroded environment

  • Tree Log 3D Model

    Tree Log 3D Model

    Low-poly photorealistic log. Based on real-world photoscanned object. Made for next-gen AAA games.- 1736 polys- 1736 tris- 870 vertsPBR textures 4096×4096. Non-overlapping UVs.- diffuse- specular- roughness- normal- height- occlusion- cavity

  • Dead Tree 3D Model

    Dead Tree 3D Model

    Photorealistic low-poly game-ready dead tree. Based on a photoscanned real-world object. Made for next-gen AAA games.- 5137 polys- 5137 tris- 2601 vertsPBR 4096×2048 pix textures.- diffuse- specular- roughness- normal- height- cavity- occlusion

  • Concrete Road Blocks – Game Ready 3D Model

    Concrete Road Blocks – Game Ready 3D Model

    3 game ready concrete road blocks, each with a different level of destruction. Made in Blender, rendered with Cycles and tested in Unity game engine.|Game Ready|- Asset has been dropped into and tested in Unity- Easy to re-apply textures in game engine|Mesh Details|- made with polygonal quads only.- low poly and designed for games.- Contains 3 separate meshes road_block1, road_block2, road_block3|Material/Texture Details|- 3 times 2K textures. Can easily be reduced in quality to save space.- PBR material workflow in Blender only. Materials will have to be re-applied in non-native formats|Formats|- Files include BLEND, FBX, OBJ, DAE (Collada)- No plugins used__________________________________________Visit http://xepphire.weebly.com/Enjoy the model! Any questions feel free to email me 🙂

  • Skull and gravestone 3D Model

    Skull and gravestone 3D Model

    Objects were made in Maya 2014, rendered with VRay 2.4 for Maya.I’ve used a 2K texture for the grave stone and for the skull I used a VRay Mtl with no textures, just diffuse color.Skull is high poly model and gravestone is a low poly.Available formats upon request: .obj, .fbx, .mb,

  • Column 3D Model

    Column 3D Model

    column architecture pillar rock crack capital base stone floor ancient greek corinthian ambient ruins roman temple moss eroded environment

  • 3D Stone Cracks Sculpted model 3D Model

    3D Stone Cracks Sculpted model 3D Model

    Stone cracks high poly sculpt made in ZBrush. This could be used for damaged concrete or other surface. [The mesh is ideal for sculpting, baking or alpha making. No UVs.Decimated med poly version is also included in OBJ format.

  • 3D Gatling Gun Type 2 3D Model

    3D Gatling Gun Type 2 3D Model

    1. Modeled in Blender.2. Image show & rendered using Cycle render.3. Some Material a Sub-Division before rendering.4. Included Light, Camera and support object.5. Convert to others format:-    *.lws (LIGHTWAVE 3D)    *.dae (COLLADA)    *.obj (WAVEFRONT)    *.3ds (3D Studio)

  • Debris 4 3D Model

    Debris 4 3D Model

    Hi :)8192×8192 texturePhotoreal model.1 million high poly model comes with it.Product photos are shown without lighting & shadows.Check out my other models.

  • 3D Debris 2 model 3D Model

    3D Debris 2 model 3D Model

    Hi :)8192×8192 texturePhotoreal model.1 million high poly model comes with it.Product photos are shown without lighting & shadows.Check out my other models.

  • Wooden Plank Lumber Sawdust Debris 3D Model

    Wooden Plank Lumber Sawdust Debris 3D Model

    The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.