Composite Corinthian Doric Ionic Tuscan collection set capital decorative decor rome greek pillar old architecture athens antique column flute leaf base plaster baroque renaissance classical traditional element classicism module—————————————–The stone pillar base, the bamboo body and the stigma can be separated, and all kinds of stone columns are assembled at will.—————————————–File Formats:-maya2015-3ds Max 2015-fbx—————————————–Textures Formats:Diffuse map .jpg formatBump map .jpg format—————————————–
Tag: Corinthian
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Bust of an Aristocrat 3D Model
Effectivepoly model of bust of an a Renaissance aristocrat.12.4Mb – blend5.2Mb – fbx12.3Mb – objModel was made by manual retopology of sculpture to make it easyweight and store details with variable mesh density, so no textures are needed. Bust is manifold and consists from 100% quadsstats for verts / poly / tris:bust – 21000 / 21000 / 42000column – 61000 / 60000 / 120000Everything is unwrapped and packed.Ready for visualization in cycles render engine, including close views with 1x-2x subd.
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Column 3D Model
column architecture pillar rock crack capital base stone floor ancient greek corinthian ambient ruins roman temple moss eroded environment
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Column 3D Model
column architecture pillar rock crack capital base stone floor ancient greek corinthian ambient ruins roman temple moss eroded environment
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Columns Collection -1 – 51 pieces 3D Model
51 piece columnssome of models are triangulated (zbrush desimation master)include max(2015), fbx, obj and stl filesinclude Vray material and HDRI
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Column 3D Model
column architecture pillar rock crack capital base stone floor ancient greek corinthian ambient ruins roman temple moss eroded environment
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Corinthian Column 3D model 3D Model
Detailed and photo-realistic 3D model of a marble Corinthian Column. Elaborate sculptures of acanthus leaves dominate the capitol, whilst the relative polycount is kept to a minimum whilst detail to a maximum for real-time game engines. This design was created in Blender and is ready to be converted and/or rendered into ANY SUPPORTED 3D PROGRAMME for the desired effect of the customer, ready to be used straight away in games/film/media. All texture maps have been utilised for a realistic depiction (ambient occlusion, specular,normal,displacement,diffuse etc).Entire design created by Christopher Antoniou

