Tag: chapel

  • AMERICAN CHURCH 3D Model

    AMERICAN CHURCH 3D Model

    AMERICAN CHURCHFiles in Winrar Archives.Native format is Autodesk Maya 2008.:::Formats:::..obj / Located in Scene in XYZ=0,0,0.fbx 2006 / Located in Scene in XYZ=0,0,0.mb Maya 2008 and up / Located in Scene in XYZ=0,0,0.max 3ds max 2015 / Located in Scene in XYZ=0,0,0.:::Materials::::.-1 material.:::Textures::::.X1 Hand painted texture. – 8192×8192 / .jpg-Color-Normal map-BumpEnjoy!!!

  • United Church Of Canada 3D Model

    United Church Of Canada 3D Model

    United Church Of Canada- Modeled in Blender.- Preview image rendered using cycles.- All parts and materials are logically named.Hdri not includedModelling is done cleanly.Pls comment is any queries.

  • Church portal 3D Model

    Church portal 3D Model

    Photorealistic detailed model for the most beautiful vizualisationsDSLR-captured photogrammetry (3d scan)Scaled to real-world size (mm), centered to origin with scale and rotation reset3ds Max and V-Ray native format, fbx and obj files also includedV-Ray materials, custom 8K diffuse, normal and displacement textures and clean non-overlapping UVsLighting setup includedDefault scanline version also includedModels, materials and textures named meaningfullyReady to render

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Snow skull cave 3D Model

    Snow skull cave 3D Model

    Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Ice skull cave 3D Model

    Ice skull cave 3D Model

    Skull_Cave………………13072 polygon……………….12961 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Orthodox 3D Model

    Orthodox 3D Model

    St. Daniel’s Chapel in Yeniseysk, Russia. Built in 1894, ruined in 1920s.3dsMax 2016, V-Ray Adv 3.40.01V-Ray presets & material library includedPolys: 102 422Verts: 93 569

  • Temple 3D Model

    Temple 3D Model

    Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.

  • Stair 3D Model

    Stair 3D Model

    Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.

  • Lava skull cave 3D Model

    Lava skull cave 3D Model

    Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_emissivegame ready.

  • Skull cave 1 3D Model

    Skull cave 1 3D Model

    Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.

  • Lion statue 02 3D Model

    Lion statue 02 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Statue 3D Model

    Statue 3D Model

    Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.

  • Base 03 3D Model

    Base 03 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Skull cave 03 3D Model

    Skull cave 03 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Skull cave 03 3D Model

    Skull cave 03 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Lion statue 01 3D Model

    Lion statue 01 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Lion statue 1 3D Model

    Lion statue 1 3D Model

    Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Base 01 3D Model

    Base 01 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Skull cave 02 3D Model

    Skull cave 02 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Lion staue 01 3D Model

    Lion staue 01 3D Model

    Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Lion staue 01 3D Model

    Lion staue 01 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Base 03 3D Model

    Base 03 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Lion staue 01 3D Model

    Lion staue 01 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.

  • Skull cave 02 3D Model

    Skull cave 02 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Skull cave 01 3D Model

    Skull cave 01 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Base 01 3D Model

    Base 01 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….game ready.

  • Lion staue 01 3D Model

    Lion staue 01 3D Model

    Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Temple 3D Model

    Temple 3D Model

    Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048 texture………………………….Temple_albedoTemple_normalTemple_specularTemple_occlusion………………………….game ready.

  • Base 03 3D Model

    Base 03 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Lion staue 3D Model

    Lion staue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Base 03 3D Model

    Base 03 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Fire skull cave 3D Model

    Fire skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Fire lion statue 3D Model

    Fire lion statue 3D Model

    Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.

  • Statue 3D Model

    Statue 3D Model

    Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.

  • Base 01 3D Model

    Base 01 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Base 02 3D Model

    Base 02 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Temple 3D Model

    Temple 3D Model

    Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048 texture………………………….Temple_albedoTemple_normalTemple_specularTemple_occlusion………………………….game ready.

  • Statue 3D Model

    Statue 3D Model

    Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Pillar 2 3D Model

    Pillar 2 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Pillr 3D Model

    Pillr 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Pillar 1 3D Model

    Pillar 1 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Old temple 3D Model

    Old temple 3D Model

    Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048 texture………………………….Temple_albedoTemple_normalTemple_specularTemple_occlusion………………………….game ready.

  • Statue 3D Model

    Statue 3D Model

    Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Lava sukul cave 3D Model

    Lava sukul cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Lion statue 1 3D Model

    Lion statue 1 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_emissivePillar_normalPillar_speculargame ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Statue 3D Model

    Statue 3D Model

    Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Mossy skull cave 3D Model

    Mossy skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Statue 3D Model

    Statue 3D Model

    Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.

  • Base 3D Model

    Base 3D Model

    Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Crucifix 3D Model

    Crucifix 3D Model

    crucifix wall jesus christ fittings 3d religious crucifixion christian art sculpture gothic church chapel cathedral monastery medieval mediaeval DOMINI cross

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.

  • Pillar 3D Model

    Pillar 3D Model

    Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_occlusionPillar_normalPillar_speculargame ready.

  • Lion statue 3D Model

    Lion statue 3D Model

    Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.

  • Statue 3D Model

    Statue 3D Model

    Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.

  • Skull cave 3D Model

    Skull cave 3D Model

    Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.