*********************************Model formats:- *.c4d- *.fbx (Multi Format)- *.obj (Multi Format)- *.3DS (Multi Format)*********************************All materials & textures are included.Included Textures are: Color Map, Normal Map.*********************************
Tag: cave
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3D with the pixel – the cliff 02 3D Model
Game scene model low-modulus model, all models have materials, textures formatformat: 3DMax 2009: OBJ: 3DS: FBX
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The Cave Scene 3D Model
The Cave Scene low-poly 3d model rigged ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.The Cave Scene: for Lightwave 3D 9.2 or higher
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Asus Blue Cave 3D Model
This Asus Blue Cave is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2016 and rendered with V-Ray..*********************************Features:-Model resolution is optimized for polygon efficiency. (In 3ds Max, the Turbosmooth function can be used to increase mesh resolution if necessary.)-All colors can be easily modified.-Model is with all materials applied.-3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.-No part-name confusion when importing several models into a scene.-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.-Model does not include any backgrounds or scenes used in preview images.*********************************File Formats:- 3ds Max 2013- 3ds Max 2014- 3ds Max 2015- 3ds Max 2016 (Native)- OBJ (Multi Format)- FBX (Multi Format)
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Pickaxe Low Poly 3D Model
Low poly pickaxe 3d modelAll objects and textures named correctlyTexture size 512×512 diffuse onlyOne mesh and one materialGame ready
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 4813Vertices count: 4815Texture map: 4096*4096Normal map: 4096*4096Ambient Occlusion map: 4096*4096Specularity map: 4096*4096All maps are created from high poly mesh with over than 2 million polygons.Model is usable for games VR/AR, contains only quads, and it is available in multiple formats. Also, model can be used from every side you like.Thank you for interest.Best regards!
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Man Head 3D Model
High Poly man Head.Measure units are meters, it has about 38 cm in height.Mesh is manifold with no bad contiguous edges.Files available in two versions:1)Man_Head-01 contains 795747 faces2)Man_Head-02 contains 52948 facesAvailable formats: .blend, fbx, .obj, .stl, .3ds, .dae.
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 4946Vertices count: 2475Texture map: 4096*4096Normal map: 4096*4096Ambient Occlusion map: 4096*4096Specularity map: 4096*4096All maps are created from high poly mesh with 1.5 million polygons.Model is usable for games VR/AR, contains only quads, and it is available in multiple formats. Also, model can be used from every side you like.Thank you for interest.Best regards!
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 9800Vertices count: 4902Texture map: 4096*4096Normal map: 4096*4096Occlusion map: 4096*4096Specularity map: 4096*4096All maps are created from high poly mesh with 2 million polygons.Model is usable for games VR/AR, contains only quads, and it is available in multiple formats. Also, model can be used from every side you like.Thank you for interest. Best regards!
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 4708Vertices count: 2356Texture map: 4096*4096Normal map: 4096*4096Occlusion map: 4096*4096Specularity map: 4096*4096All maps are created from high poly mesh with 2 million polygons.Model is usable for games, VR/AR, contains only quads, and it is available in multiple formats. Also, model can be used from every side you like.Thank you for interest. Best regards!
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 6360Vertices count: 3182Texture map: 4096*4096Normal map: 4096*4096Occlusion map: 4096*4096Specularity map: 4096*4096All maps are created from high poly mesh with over 1.5 million polygons.Model is usable for games VR/AR, contains only quads, and it is available in multiple formats. Also, model can be used from every side you like.Thank you for interest. Best regards!
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 5628Vertices count: 2816Texture map: 4096*4096Normal map: 4096*4096Ambient Occlusion map: 4096*4096Specularity map: 4096*4096Cavity map: 4096*4096All maps are created from high poly mesh with over 1.5 million polygons.Model is usable for games VR/AR, contains only quads, and it is available in multiple formats. Also, model can be used from every side you like.Thank you for interest. Best regards!
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 3434Vertices count: 1719Texture map: 4096*4096Normal map: 4096*4096Displacement map: 4096*4096Occlusion map: 4096*4096Specularity map: 4096*4096All maps are created from high poly mesh with over 1.5 million polygons.Model is usable for games VR/AR, contains only quads, and it is available in multiple formats.Thank you for interest. Best regards!
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Rock low poly model 3D Model
Rock 3D model (low-poly)Polygon count: 5964Vertices count: 2984Texture map: 4096*4096Normal map: 4096*4096Displacement map: 4096*4096Occlusion map: 4096*4096Specularity map: 4096*4096All maps are created from high poly mesh with over 1.5 million polygons.Model is usable for games VR/AR, contains only quads, and it is available in multiple formats.Thank you for interest. Best regards!
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Rigged cyclop 3D Model
Model of 3D CyclopModeled in Zbrush and 3ds Max 2015Preview images was rendered with mental ray and V-ray 3.0–Package—Include 5 3ds max different scenes, 3x for vray 2x for mental ray, (2012. 2015 scene version)-Textures: Hi quality png and PSD textures, Normal, Diff, Specular-Models: FBX and OBJFeatures:-Model is completly rigged with skin and bones, vertex skin,-Scene is layered (Rigg,lights,model,controls)-IK chains include, model controls.-Completly handly unwrapped-No plugin need to open scene-Optimal settings for scene and lights-Linked textures-16k polys with TS off-240cm heightThis model is great to the medieval game or rpg, Ready to animate.I hope u like it, for more models just click on my name and browse the library.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Snow skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Ice skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
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Skull cave 3D Model
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Ancient Pillars 3D Model
Ancient Pillars low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.9 Different low poly Pillars ready to useTotal texture maps:- 1 Albedo- 1 Normal- 1 Metallic- 1 Roughness- 1 AOTexture Resolution size:2048X2048Model formats:- fbx- objPillar 1 :268 vertices,268 polygonsPillar 2 :194 vertices,198 polygonsPillar 3 :124 vertices,122 polygonsPillar 4 :198 vertices, 198 polygonsPillar 5 :202 vertices, 202 polygonsPillar 6 :276 vertices, 280 polygonsPillar 7 :198 vertices, 204 polygonsPillar 8 :430 vertices,444 polygonsPillar 9 :330 vertices,335 polygons
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Cave Tunnel 3D Model
Interior cave tunnel scene orinally made with Lightwave. Modelled with displacement modelling. Original quad based mesh is also included in Lightwave format and OBJ that can be subdivided and displaced.A lot of various renders can be made with this model by varying the camera placement inside the cave.Lightwave scene file is included which was used to create the textured preview renders. It is ready to render, but it requires the free DP Light plugin for Lightwave from Denis Pontonnier.Other formats don’t have necessary lights or other things setup, only the model and textures, but the models are textured properly and ready to be used.Following textures are included:cave_CURVATURE.tgacave_DIFFUSE.tgacave_GLOSS.tgacave_NORMAL.tgacave_HEIGHT.tgacave_ROUGH.tgaall textures 2048×2048 pixels.
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Rock 3D Model
Mountain rock 3D model (low-poly) with realistic texturePolygon count: 11812Vertices count: 5908Texture map: 4096*4096Normal map: 4096*4096Displacement map: 4096*4096I have created Normal map and Displacement with details from high poly mesh with more than 3 million polygons that can be used on low poly mesh.Model is usable for games VR/AR.Model contains only quads, and it is available in multiple formats.https://vimeo.com/244648841
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Evil Cave Star Wars 3D Model
Evil Cave Star Wars Dark side force unleashed concept dagobah sci-fi city jedi hallway endor planet space
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Lava skull cave 3D Model
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_emissivegame ready.
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Skull cave 1 3D Model
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
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Skull cave 2 3D Model
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
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Skull cave 1 3D Model
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
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Lion statue 02 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion statue 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 03 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Skull cave 03 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion statue 01 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Lion statue 1 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 01 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 02 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion staue 01 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Lion staue 01 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion staue 01 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.
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Skull cave 02 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Skull cave 01 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Base 01 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….game ready.
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Lion staue 01 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Temple 3D Model
Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048 texture………………………….Temple_albedoTemple_normalTemple_specularTemple_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion staue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 03 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Fire skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Fire lion statue 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Base 01 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Base 02 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Temple 3D Model
Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048 texture………………………….Temple_albedoTemple_normalTemple_specularTemple_occlusion………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Lion statue 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Old temple 3D Model
Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048 texture………………………….Temple_albedoTemple_normalTemple_specularTemple_occlusion………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Lion statue 3D Model
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Lava sukul cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
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Lion statue 1 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Mossy skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Statue 3D Model
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
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Base 3D Model
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
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Skull cave 3D Model
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
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Lion statue 3D Model
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.





