All Models of a short animation we have made about a war Story.20 characters Rigged by HumanIK and 25 Blendshapes and Ready for production.Plus all motion capture files that we have used to create this project(Fully cleaned and polished and charactrized in Motionbuilder). You can watch the final project here.Formats are FBX and Maya.https://www.dropbox.com/s/pg9qrg266ysb3ej/Nadsa_Final_With_Logo_Low.mp4?dl=0If you need any assistance feel free to contact me:alihosseiniahagh@gmail.com
Tag: capture
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Oliver Stone 3D Model
Highly detailed 3D model of a rockPhoto-scanned using 93 imagesProcessed in Reality CaptureModeled in Maya and ZBrushSize: X:117.5cm x Y:47cm x Z:80.5cmCentered on X,Y,Z axisFile formats: .mb, .fbx, .objHigh Resolution includes:-1 high resolution model (748,000 tris)-1 16k diffuse map (.tif)
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Cool Brick Wall 3D Model
Highly detailed 3D model of a brick wallPhoto-scanned using 33 imagesProcessed in Reality CaptureModeled in Maya and ZBrushSize: X:314cm x Y:340cm x Z:9.5cmCentered on X,Y,Z axisFile formats: .mb, .fbx, .objHigh Resolution includes:-1 high resolution model (643,000 tris)-1 16k diffuse map (.tif)
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Long Marble Bench 3D Model
Highly detailed 3D model of a long marble benchPhoto-scanned using 60 imagesProcessed in Reality CaptureModeled in MayaSize: X:549cm x Y:49cm x Z:64cmCentered on X,Y,Z axisFile formats: .mb, .fbx, .objModel includes:-1 low resolution model (702 quads)-1 16k diffuse map (.tif)-1 8k diffuse map (.tif)-1 2k diffuse map (.tif)
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Scuba Diver 01 3D Model
Scuba Diver 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Surgeon Female 01 3D Model
Surgeon Female 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Surgeon Female 02 3D Model
Surgeon Female 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Surgeon Male 01 3D Model
Surgeon Male 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 40964096 (2 JPEG’s) 20482048 (1 JPEG, 1 PNG) 512512 (1 JPEG)Specular 40964096 (1 JPEG)20482048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Formal Male 01 3D Model
Formal Male 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Formal Male 02 3D Model
Formal Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma
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Formal Male 03 3D Model
Formal Male 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Formal Male 0a 3D Model
Formal Male 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Child Female 01 3D Model
Child Female 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Child Female 01 3D Model
Child Male 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Fireman 01 3D Model
Fireman 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 06 3D Model
Casual Male 02 – 3DOcean Item for SaleMore ImagesShareFacebook Google Plus Twitter PinterestAdd to FavoritesAdd to CollectionCasual Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 05 3D Model
Casual Male 05 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 20482048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 04 3D Model
Casual Male 04 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 20482048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 02 3D Model
Casual Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 03 3D Model
Casual Male 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 01 3D Model
Casual Male 01 – 3DOcean Item for SaleMore ImagesShareFacebook Google Plus Twitter PinterestAdd to FavoritesAdd to CollectionCasual Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 03 3D Model
Casual Female 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 04 3D Model
Casual Female 04– 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 01 3D Model
Casual Female 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 02 3D Model
Casual Female 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Yellow Curb Corner 3D Model
Photo-scanned using 69 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:397.5cm x Y:14.2cm x Z:173cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (550,000 tris)-1 16k diffuse map (.tif)
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Another Parking Curb 3D Model
Highly detailed 3D model of a parking curbPhoto-scanned using 95 imagesProcessed in Reality CaptureModeled in Maya and ZBrushSize: X:192cm x Y:13.2cm x Z:28cmCentered on X,Y,Z axisFile formats: .mb, fbx, .objHigh Resolution includes:-1 high resolution model (250,000 tris)-1 16k diffuse map (.tif)
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Another Parking Curb 3D Model
Photo-scanned using 95 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:192cm x Y:13.2cm x Z:28cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (250,000 tris)-1 16k diffuse map (.tif)
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Another Parking Curb 3D Model
Photo-scanned using 95 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:192cm x Y:13.2cm x Z:28cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (250,000 tris)-1 16k diffuse map (.tif)
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Yellow Curb Corner 3D Model
Photo-scanned using 69 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:397.5cm x Y:14.2cm x Z:173cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (550,000 tris)-1 16k diffuse map (.tif)
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Aggregate Surface 3D Model
Photo-scanned using 96 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:381cm x Y:4.5cm x Z:254.5cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (400,000 tris)-1 16k diffuse map (.tif)
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Aggregate Surface 3D Model
Photo-scanned using 96 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:381cm x Y:4.5cm x Z:254.5cm Centered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (400,000 tris)-1 16k diffuse map (.tif)
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Totem Cactus 3D Model
Photo-scanned using 54 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:57.5cm x Y:189cm x Z:96cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (700,000 tris)-1 16k diffuse map (.tif)
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Asphalt Gravel 3D Model
Photo-scanned using 101 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:390.5cm x Y:6.5cm x Z:240cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (850,000 tris)-1 16k diffuse map (.tif)
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Damaged Asphalt 3D Model
Photo-scanned using 117 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:517cm x Y:11cm x Z:281cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (400,000 tris)-1 16k diffuse map (.tif)
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Asphalt Break 3D Model
Photo-scanned using 60 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:783cm x Y:23.5cm x Z:220cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (400,000 tris)-1 16k diffuse map (.tif)
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Another Red Curb 3D Model
Photo-scanned using 179 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:465.5cm x Y:18cm x Z:59.5cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (500,000 tris)-1 16k diffuse map (.tif)
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Gray Parking Curb 3D Model
Photo-scanned using 32 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:205.5cm x Y:17cm x Z:20.5cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (100,000 tris)-1 16k diffuse map (.tif)
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Concrete Sidewalk Curb 3D Model
Photo-scanned using 253 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:176cm x Y:19.5cm x Z:185cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (300,000 tris)-1 16k diffuse map (.tif)
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Scuffed Parking Cub 3D Model
Photo-scanned using 59 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:205.5cm x Y:18cm x Z:23cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (100,000 tris)-1 16k diffuse map (.tif)
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3D Another Red Curb model 3D Model
Photo-scanned using 179 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:465.5cm x Y:18cm x Z:59.5cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (500,000 tris)-1 16k diffuse map (.tif)
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Concrete Parking Curb 3D Model
Photo-scanned using 29 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:205cm x Y:17cm x Z:21cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (100,000 tris)-1 16k diffuse map (.tif)
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Agave Plant 3D Model
Photo-scanned using 50 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:51cm x Y:45.5cm x Z:45cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (100,000 tris)-1 16k diffuse map (.tif)
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Rocky Mountain High 3D Model
Photo-scanned using 51 imagesProcessed in Reality CaptureModeled in Maya and ZBrushGeometry separated into 4 sectionsUV mapped using 4 UDIMsHighly detailed modelSize: X:3207.5cm x Y:770cm x Z:907.5cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (2,000,000 tris)-1 16k diffuse map (.tif)
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Gray Parking Curb 3D Model
Photo-scanned using 32 imagesProcessed in Reality CaptureModeled in Maya and ZBrushHighly detailed modelSize: X:205.5cm x Y:17cm x Z:20.5cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (100,000 tris)-1 16k diffuse map (.tif)
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3D Rocky Mountain High (3D Scan) model 3D Model
Photo-scanned using 51 imagesProcessed in Reality CaptureModeled in Maya and ZBrushGeometry separated into 4 sectionsUV mapped using 4 UDIMsHighly detailed modelSize: X:3207.5cm x Y:770cm x Z:907.5cmCentered on X,Y,Z axisHigh Resolution includes:-1 high resolution model (2,000,000 tris)-1 16k diffuse map (.tif)
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Scored Concrete 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (76 images)Modeled in Maya and ZBrushHighly detailed modelSize: X:355.5cm x Y:7cm x Z:274cmCentered on X,Y,Z axisIncluded in scene:-1 high resolution model (550,000 tris)-1 V-Ray material-1 16k diffuse map (.tif)
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Marble Bench 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (53 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (X:200.5cm x Y:54cm x Z:67.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (197,000 tris)-1 V-Ray marble material-1 16k diffuse texture map (.tif)
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Long Yellow Curb 3D Model
Photo scanned using 95 imagesModeled in Maya and ZBrushHighly detailed modelSize: X:1092cm x Y:12cm x Z:73cmCentered on X,Y,Z axisIncluded in scene:-1 high resolution model (500,000 tris)-3 16k diffuse texture maps (.tif)-1 V-Ray curb materials
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City Curb 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (177 images)Modeled in Maya 2016 and ZBrush.Highly detailed modelReal world scale (X:360.5cm x Y:23cm x Z:83.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (200,000 tris)-1 V-Ray material-1 16k diffuse texture map (.tif)
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Storm Drain Curb 3D Model
Photo scanned with 50 megapixel cameraProcessed in Reality Capture (74 images)Modeled in Maya and ZBrushHighly detailed modelSize: X:627cm x Y:36cm x Z:327cmCentered on X,Y,Z axisIncluded in scene:-1 high resolution model (300,000 tris)-1 V-Ray curb material-1 16k diffuse texture map (.tif)
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White Curb 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (185 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (X:800cm x Y:17.5cm x Z:53.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (600,000 tris)-1 V-Ray curb material-1 16k diffuse texture map (.tif)
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Parking Curb 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (38 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (X:205.5cm x Y:17cm x Z:23cm)Centered on X,Y,Z axisGEOMETRY—————–High resolution model (300,000 polys)TEXTURES—————-Diffuse (16384 x 16384)All textures are .tif file formatIncludes 1 V-Ray material
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Red Curb 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (210 images)Modeled in Maya and ZBrushHighly detailed modelReal world scaleCentered on X,Y,Z axisIncluded in scene:-1 high resolution model (750,000 tris)-1 V-Ray curb material-1 16k diffuse texture map (.tif)
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Curb Side 3D Model
Highly detailed modelReal world scaleCentered on X,Y,Z axisIncluded in scene:-1 high resolution model (800,000 tris)-1 V-Ray curb material-1 16k diffuse texture map (.tif)
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Robert Plant 3D Model
Photo scanned using 50 megapixel camera.Processed in Reality Capture (45 images).Modeled in Maya and ZBrushHighly detailed modelReal world scale (130cm x 127cm x 89.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (690,000 tris)-1 V-Ray material-1 16k diffuse texture map (.tif)
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Rocky Horror 3D Model
Photo-scanned using Canon 50mp cameraProcessed in Reality Capture (88 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (X:10102cm x Y:2109cm x Z:492.5cm)Centered on X,Y,Z axisGEOMETRY—————–High resolution model (3,000,000 tris)Model is split into 4 sections, each with 16k maps = 64k totalTEXTURES—————-4 Diffuse (16384 x 16384)All textures are .TIF file formatUDIM tile setup using 4 UV tilesNormal and Displacement map created in xNormalRendered with Displacement onIncludes 1 V-Ray materials
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Rocky Balboa 3D Model
Photo-scanned using Canon 50mp cameraProcessed in Reality Capture (61 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (X:1576cm x Y:730.5cm x Z:365.5cm)Centered on X,Y,Z axisGEOMETRY—————–High resolution model (800,000 tris)Model is split into 2 sections (Side_01 & Side_02) each with 16k = 32k totalUDIMTEXTURES—————-2 Diffuse (16384 x 16384)All textures are .TIF file formatDisplacement & Normal map were created in xNormalRendered with Displacement ONIncludes 1 V-Ray materials
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Rolling Stones 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (19 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (125cm x 125cm x 5.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (800,000 tris)-1 V-Ray rock material-1 16k diffuse texture map
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Pop Rock 3D Model
Photo scanned using 50 megapixel camera.Processed in Reality Capture (32 images).Modeled in Maya and ZBrushHighly detailed modelReal world scale (36cm x 28cm x 21.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (500,000 tris)-1 V-Ray rock material-1 16k diffuse texture map (.tif)
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Rock Lobster 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (36 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (51.5cm x 44cm x 28cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (150,000 tris)-1 V-Ray rock material-1 16k diffuse texture map (.tif)
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Chris Rock 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (66 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (40.5cm x 42.5cm x 40.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (125,000 tris)-1 16k diffuse texture map (.tif)
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Chris Rock 3D Model
Photo scanned using 50 megapixel cameraProcessed in Reality Capture (66 images)Modeled in Maya and ZBrushHighly detailed modelReal world scale (40.5cm x 42.5cm x 40.5cm)Centered on X,Y,Z axisIncluded in scene:-1 high resolution model (125,000 tris)-1 16k diffuse texture map (.tif)





































