3D модель из игры Call of Duty: WWII
Tag: butcher
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Cleaver 3D Model
Cleaver Kitchen Knive forged Nata Axe blade butcher decor knife max vray 3ds weapon cutlery utensils cut chop food
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Meat 3D Model
A set of 3d models includes 4 pieces of meatExcellent for games, as well as visualization in the intreier
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Butcher Hand Saw 1B 3D Model
This is a model of a Butcher Hand Saw.Originally created with Blender 2.79 and textured using Substance Painter.|| USAGE ||This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.|| SPECS ||This model contains 5 separate objects.This model contains 710 polygons.This model contains Blender Cycles materials.|| PRESENTATION IMAGES ||All preview images are rendered with Blender Cycles Renderer.Product is ready to render.Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails.|| TEXTURES ||Textures have 8 bits per channel.Butcher_Hand_Saw_1B_BaseColor_Black.png 512×512.Butcher_Hand_Saw_1B_BaseColor_Green.png 512×512.Butcher_Hand_Saw_1B_Metallic.png 512×512.Butcher_Hand_Saw_1B_Normal.png 512×512 X+Y-Z+.Butcher_Hand_Saw_1B_Roughness.png 512×512.Outdoor.hdr 1024×512.|| GENERAL ||Model is built to real-world scale(the unit system is metric).No third-party renderer or plug-ins needed.|| ADDITIONAL NOTES ||Other file formats. May be needed to reassign textures and will not render like the preview images.-FBX-OBJ
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Butcher Hand Saw 1A 3D Model
This is a model of a Butcher Hand Saw.Originally created with Blender 2.79 and textured using Substance Painter.|| USAGE ||This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.|| SPECS ||This model contains 5 separate objects.This model contains 710 polygons.This model contains Blender Cycles materials.|| PRESENTATION IMAGES ||All preview images are rendered with Blender Cycles Renderer.Product is ready to render.Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails.|| TEXTURES ||Textures have 8 bits per channel.Butcher_Hand_Saw_1A_BaseColor_Black.png 512×512.Butcher_Hand_Saw_1A_BaseColor_Green.png 512×512.Butcher_Hand_Saw_1A_Metallic.png 512×512.Butcher_Hand_Saw_1A_Normal.png 512×512 X+Y-Z+.Butcher_Hand_Saw_1A_Roughness.png 512×512.Outdoor.hdr 1024×512.|| GENERAL ||Model is built to real-world scale(the unit system is metric).No third-party renderer or plug-ins needed.|| ADDITIONAL NOTES ||Other file formats. May be needed to reassign textures and will not render like the preview images.-FBX-OBJ
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Frozen Chicken Part Meat Butchers Goods 3D Model
The count per one frozen chicken part is: 3084 polygons and 3082 vertices.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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3D model Monster Free 3D Model
A low model monster I made when I was boredSome kind of jack in the box monster that pops out when you trigger a trap was my initial thoughHope you like it, your Sync93.
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Sausages Realistic Pile Set 3D Model
The count per one apricot is: 237 polygons and 239 vertices.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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3D model Slice of Brawn Realistic 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Kitchen Knife 3D model
Textures:4096×4096 textures for Vray (Diffuse, Normal, Glossiness, Reflection, ior)2048×2048 textures for Vray (Diffuse, Normal, Glossiness, Reflection, ior)4096×4096 textures PBR (Base Color, Metallic, Normal, Roughness)2048×2048 textures PBR (Base Color, Metallic, Normal, Roughness) All the textures are in png file format. The model was created in Maya 2016.The maya scene does not contain rendering scene.Model not intended for subdivision.Geometry is polygonal quad/tris.


