Tag: broke

  • Scanned Construction Debris Pack 3D Model

    Scanned Construction Debris Pack 3D Model

    Scanned Construction Debris Pack low-poly 3d models ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.This pack contain 20 photogrammetry Scanned Construction Debris low-poly 3d models ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.All models available in .max, .fbx and .obj.Polycount of each model within 500-3000 triangles.

  • Broken Plank 3D Model

    Broken Plank 3D Model

    Broken Plank low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Textures Size 2048 x 2048 (diffuse, normal, ambient occlusion and cavity map).Product also includes high-poly model.

  • Debris 3D Model

    Debris 3D Model

    High quality Debris modelGame-Ready! Perfect for Close-up renders and realtime projects.This model is PBR and contains these 2k Texture maps: -Diffuse-Specular-Glossiness-NormalThe model has clean topology and UV islands. No cleaning up necessary, just drop your model into the scene and start rendering.Formats included: FBX, OBJ, 3DS, STLTip! Gloss maps included, but the specular maps’ Alpha channel (A) can also be used for this.

  • Old cellphone 3D Model

    Old cellphone 3D Model

    samsung fashion motorola v3 cell cellphone cellular old dirty broke broken broked textures iphone phone mobile ericson sony smart gsm

  • Old cellphone 3D Model

    Old cellphone 3D Model

    samsung fashion motorola v3 cell cellphone cellular old dirty broke broken broked textures iphone phone mobile

  • Realistic Soil Ground Pile 2 3D Model

    Realistic Soil Ground Pile 2 3D Model

    V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px JPG32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px jpgThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.earth dirt

  • Wooden Plank Lumber Sawdust Debris 3D Model

    Wooden Plank Lumber Sawdust Debris 3D Model

    The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.