Tag: akula

  • Russian Attack Helicopter Kamov KA 52 3D Model

    Russian Attack Helicopter Kamov KA 52 3D Model

    Russian Attack Helicopter Kamov KA 52 rigged black shark Chornaya Akula nato hokum A coaxial rotor progress scout army helo chopper

  • Submarine Typhoon-class 3D Model

    Submarine Typhoon-class 3D Model

    3D Model of Submarine Typhoon-classFiles in Winrar Archives.(.rar)Native format is Autodesk Maya..:::Formats:::..obj / Located in Scene in XYZ=0,0,0.fbx /Fbx200611 / Located in Scene in XYZ=0,0,0.mb / Maya 2008 and up / Located in Scene in XYZ=0,0,0Tested in several programs.:::Textures::::.X3 – 8192×8192 / .jpg-Color-Bump-Normal Map1 Material for all mesh.Render scene not incluideEnjoy ;)Typhoon-class submarineThe Project 941 or Akula, Russian “Акула” (“Shark”) class submarine (NATO reporting name: Typhoon) is a type of nuclear-powered ballistic missile submarine deployed by the Soviet Navy in the 1980s. With a submerged displacement of 48,000 tonnes, the Typhoons are the largest class of submarine ever built, large enough to accommodate decent living facilities for the crew when submerged for months on end.The source of the NATO reporting name remains unclear, although it is often claimed to be related to the use of the word “typhoon” (“тайфун”) by Leonid Brezhnev in a 1974 speech while describing a new type of nuclear ballistic missile submarine, as a reaction to the US Navy Ohio-class submarines.The Russian Navy canceled its Typhoon modernization program in March 2012, stating that modernizing one Typhoon would be as expensive as building two new Borei-class submarines. With the announcement that Russia has eliminated the last SS-N-20 Sturgeon SLBMs in September 2012, the remaining Typhoons have reached the end of service.

  • 3D Akula Class Attack Submarine model 3D Model

    3D Akula Class Attack Submarine model 3D Model

    This Akula Class Submarine model has been developed to be suitable for mid range renders and animations.I have included a scene file with the several layers already parented, to ease up setting up your scene. The MAST hatches have been rigged so that they can be animated rotating a single null object. Rotating the corresponding null on the bank axis will open/close those hatches.Every layer has been clearly named to avoid confusion, same goes for the surface names.Every surface has its own UV map, no overlapping maps.The texture images are in jpg and png format, their resolution spans from 1024 to 4096 pixels, depending on the surface. The following channels have been texture mapped:- Color- Diffuse- Specular- Gloss- Normal