The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team
Tag: Ailuropoda
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3D Giant Panda (Fur) Rigged 3D Model
—————————————-V3D Vendor—————————————-High detailed Giant Panda (Fur) Rigged 3D model.Ready to render exactly as you see above preview images in 3DS max 2015 with V-Ray.This model is suitable for game (Real-time), animation, visualization, movie etc.Cameras, lights and render settings are included in only 3ds max file.************************Features: – Originally created with 3DS Max 2015. Using the V-Ray v3.20.02 renderer. – The background environment are include and no postwork on these render preview. – This model has a clean geometry based on Polygonal quads only. – Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. – The model has come with fully textured and correctly mapped. – Panda body, tongue, mouth, teeth and eyeball are modeled separately. – Every object are perfect named and polygons changeble. No any extra plugin needed to open this scene. – .Obj file come with .mtl file. Included only color map.tif texture without hair. – 3DS MAX 2015 with V-Ray v3.20.02 or higher is required to render.************************Textures formats and resolution:All textures provided with 4k high resolution in .tif and .png formats.Giant Panda Color Map.tif : 4096 x 4096Giant Panda Normal Map.png : 4096 x 4096Giant Panda Specular Map.png : 4096 x 4096Giant Panda Fur Clump Map.png : 4096 x 4096Giant Panda Fur Density Map.png (Hair) : 4096 x 4096************************File formats:.Max 2015 V-Ray.Blend (Blender 2.78 include only color map.tif texture. No render setup).Obj (.Obj file Open success fully with textures in 3ds max 2015, and blender 2.78 tested)************************Polycounts:*.Max : (Total) Faces : 16,298Panda Body : 7,166Mouth : 2,048Tongue : 172Eyeball : 224Teeth : 6,688************************Hair and fur notes:3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair.This model in total 6k hair primitives. Easy to modifier hair, clump for your suitable.For an even better render quality you can increase the hair primitives count up to your machine memory limit.************************Rigging notes:3ds Max file comes with rig elements and completely ready to pose and animate. The model is rigged with spline controllers, bones, skin and ik,fk system with custom attributes control.Also the model come with rigged pose. (signature pose)The model rig with custom attributes controller in 3ds max.Eyes open and close with custom attributes control. Rig is scalable.3ds max in simply hit transform to zero to make simply pose. (See this pose on preview).blend and.obj file comes with only geometry and texture (no rig/skeleton and fur)************************- Geometry set to quads only.- Ngons : 0- Overlapping Faces : 0- Overlapping Vertices : 0************************ I hope you like it! Also check my other models just click on my user name to see my full gallery. If you like my model! So please sir RATE now.—————————————-V3D Vendor—————————————-
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Giant Panda (2) (Rig) (Fur) 3D model
High Detailed Photorealistic Giant Panda; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.(Ready to render exactly as you see above – hit the ‘3’ button for the geometry approximation preview and render)- eyes, corneas, gum, teeth and tongue are modeled separately.———————-6 High resolution textures:color.tga (8192×8192)specular.png (8192×8192)bump.png (8192×8192)furLenght.png (8192×8192)furClump.png (8192×8192)furDensity.png (8192×8192)———————– Formats included:-Maya 2017-GiantPanda_SignaturePose_Maya2017Shave95v5.ma- signature/preview pose (maya 2017 ascii)GiantPanda_RIG_Maya2017Shave95v5.ma – default RIG (maya 2017 ascii)hairCurvesExportedMaya2017.ma – hair curves (nurbs) converted from shave and a haircut hair primitives.-Fbx-hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.——————Mesh resolutions- Polycount (quads): main Polar bear mesh: 12230eyeballs/corneas: 224gum-teeth: 4170tongue: 204background plane: 100*********************** SHAVE AND A HAIRCUT NOTE:You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 6 minutes for a 1480×800 frame)–3 different hair systems for a total of about 330k hairs.Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.5** Please always use an updated – Shave and a haircut/ Shave for Arnold extension/ Arnold renderer – releases to avoid rendering issues.ARNOLD NOTES:The actual rendering settings (AA=3) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.RIG NOTES:This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. ***********************OTHER NOTES:-The model is provided in the standard rigging pose.-The signature preview pose is also included in a separate maya file.***********************NO POSTWORK ON THESE RENDERS (ARNOLD)
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Giant Panda (2) (Rig) (Fur)
High Detailed Photorealistic Giant Panda; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.(Ready to render exactly as you see above – hit the ‘3’ button for the geometry approximation preview and render)- eyes, corneas, gum, teeth and tongue are modeled separately.———————-6 High resolution textures:color.tga (8192×8192)specular.png (8192×8192)bump.png (8192×8192)furLenght.png (8192×8192)furClump.png (8192×8192)furDensity.png (8192×8192)———————– Formats included:-Maya 2017-GiantPanda_SignaturePose_Maya2017Shave95v5.ma- signature/preview pose (maya 2017 ascii)GiantPanda_RIG_Maya2017Shave95v5.ma – default RIG (maya 2017 ascii)hairCurvesExportedMaya2017.ma – hair curves (nurbs) converted from shave and a haircut hair primitives.-Fbx-hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.——————Mesh resolutions- Polycount (quads): main Polar bear mesh: 12230eyeballs/corneas: 224gum-teeth: 4170tongue: 204background plane: 100*********************** SHAVE AND A HAIRCUT NOTE:You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 6 minutes for a 1480×800 frame)–3 different hair systems for a total of about 330k hairs.Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.5** Please always use an updated – Shave and a haircut/ Shave for Arnold extension/ Arnold renderer – releases to avoid rendering issues.ARNOLD NOTES:The actual rendering settings (AA=3) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.RIG NOTES:This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations. ***********************OTHER NOTES:-The model is provided in the standard rigging pose.-The signature preview pose is also included in a separate maya file.***********************NO POSTWORK ON THESE RENDERS (ARNOLD)
