Set of pavement with six different color schemes made in 3dsmax 2016.Single sett polygon mesh with turbosmooth int1. 768 polys. Included not turbosmooth single sett 192polys.PBR Maps with 3K resolution were used. Pretty much non-overlapping unwrapped and customizable UVs.
Tag: Access
-

Sidewalk set 3 Modular Low Poly Color options 3D Model
Sidewalk set 3, Modular, Low Poly, Color options.This pack consists of modular set for combining sidewalk (30 separate meshes) saved in four different formats (.max, .obj, .fbx, tbscene) and five color options of textures.This model can be used for games, movies, virtual reality, advertising, render scenes, design, etc.Everything’s made in real world scale (in meters).Slab size:Length – 0,5 m;Width – 0,5 m;Height – 0,045 m.You can delete polygons that are not visible in your scene. Also you can change the distance between the slabs and the curb and place them at different heights relative to each other.On top of that, there are additional textures for Unity and Unreal Engine.This archive has only basic materials for 3ds max and marmoset.Rendered in Marmoset Toolbag 3.Archive (.obj) includes Marmoset Toolbag 3.04 scene (.tbscene).Waiting for your comments and suggestions!This model includes 30 objects:Slab – 8 pcs;Slab access ramp – 4 pcs;Curb – 5 pcs;Curb access ramp – 4 pcs;Anti slip coating – 9.Textures resolution:sidewalk_set: 2048×2048;anti_slip_coating: 1024×1024.Textures format: TGA.Textures:sidewalk_set_color (diffuse);sidewalk_set_gloss;sidewalk_set_metalness;sidewalk_set_normal;sidewalk_set_normal_inv (invert green channel);sidewalk_set_ao (ambient occlusion);anti_slip_coating_color (diffuse);anti_slip_coating_gloss;anti_slip_coating_metalness;anti_slip_coating_normal;anti_slip_coating_normal_inv (invert green channel).Textures for Unity:sidewalk_set_specular_metallic (specular map in alpha channel);sidewalk_set_normal_inv (invert green channel);anti_slip_coating_metallic (specular map in alpha channel);anti_slip_coating_normal_inv (invert green channel).Textures for Unreal Engine:sidewalk_set_roughness;anti_slip_coating_roughness.
-

Sidewalk set 2 Modular Low Poly Color options 3D Model
This pack consists of modular set for combining sidewalk (21 separate meshes) saved in four different formats (.max, .obj, .fbx, tbscene) and five color options of textures.This model can be used for games, movies, virtual reality, advertising, render scenes, design, etc.Everything’s made in real world scale (in meters).Slab size:Length – 0,5 m;Width – 0,5 m;Height – 0,045 m.You can delete polygons that are not visible in your scene. Also you can change the distance between the slabs and the curb and place them at different heights relative to each other.On top of that, there are additional textures for Unity and Unreal Engine.This archive has only basic materials for 3ds max and marmoset.Rendered in Marmoset Toolbag 3.Archive (.obj) includes Marmoset Toolbag 3.04 scene (.tbscene).Waiting for your comments and suggestions!This model includes 21 objects:Slab – 8 pcs;Slab access ramp – 4 pcs;Curb – 5 pcs;Curb access ramp – 4 pcs.Textures resolution:sidewalk_set: 2048×2048.Textures format: TGA.Textures:sidewalk_set_color (diffuse);sidewalk_set_gloss;sidewalk_set_metalness;sidewalk_set_normal;sidewalk_set_normal_inv (invert green channel);sidewalk_set_ao (ambient occlusion).Textures for Unity:sidewalk_set_specular_metallic (specular map in alpha channel);sidewalk_set_normal_inv (invert green channel);Textures for Unreal Engine:sidewalk_set_rough.Sidewalk set_lod0 – tris: 505, edges: 1515 verts 318.
-

Sidewalk set 1 Modular Low Poly Color options 3D Model
This pack consists of modular set for combining sidewalk (21 separate meshes) saved in four different formats (.max, .obj, .fbx, tbscene) and five color options of textures.This model can be used for games, movies, virtual reality, advertising, render scenes, design, etc.Everything’s made in real world scale (in meters).Slab size:Length – 0,5 m;Width – 0,5 m;Height – 0,045 m;You can delete polygons that are not visible in your scene. Also you can change the distance between the slabs and the curb and place them at different heights relative to each other.On top of that, there are additional textures for Unity and Unreal Engine.This archive has only basic materials for 3ds max and marmoset.Rendered in Marmoset Toolbag 3.Archive (.obj) includes Marmoset Toolbag 3.04 scene (.tbscene).Waiting for your comments and suggestions!This model includes 21 objects:Slab – 8 pcs;Slab access ramp – 4 pcs;Curb – 5 pcs;Curb access ramp – 4 pcs.Textures resolution:sidewalk_set: 2048×2048;Textures format: TGA.Textures:sidewalk_set_color (diffuse);sidewalk_set_gloss;sidewalk_set_metalness;sidewalk_set_normal;sidewalk_set_normal_inv (invert green channel);sidewalk_set_ao (ambient occlusion);Textures for Unity:sidewalk_set_specular_metallic (specular map in alpha channel);sidewalk_set_normal_inv (invert green channel);Textures for Unreal Engine:sidewalk_set_rough;Sidewalk set_lod0 – tris: 505, edges: 1515 verts 318;
-

Total Access gas station 001 3D Model
The 3d model based on a real building created according to original dimensions.
All main parts of the model are separated objects. Therefore, you can easy change all materials. We provide several formats for each model, most of them available by default.
* images rendered with using V-Ray plugin (we don’t include lighting and environment to a set). -

Mitsubishi Fuso Canter 515 Wide Single Cab Absolute Access Truck 2016 3D Model
The 3d model based on a real truck, created according to the original dimensions. All model files were “smoothed”. We can provide product files with original geometry by your request.
All main parts of the model are separated objects. Therefore, you can easy change all materials. We provide several formats for each model, most of them available by default.
* images rendered with using V-Ray plugin (we don’t include lighting and environment to a set). -

AccessSteps
Access Ladder for sci fi ships or planes.It has a texture made with Substance Painter for use in Ue4 or PBR based programs.Or make your own texture.






